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RhysaphineCreature 18


UniqueMediumCelestialFire
Source Pathfinder Adventure: Prey for Death
Perception +31 (darkvision, smoke vision)
Languages Common, Draconic, Elven, Empyrean, Fey, Pyric, Telepathy 100 Feet
Skills Lore +32, Acrobatics +34, Arcana +30, Athletics +32, Diplomacy +35, Performance +35, Religion +29
Str +8, Dex +8, Con +5, Int +6, Wis +5, Cha +9

AC 42; Fort +27; Reflex +34; Will +31;
HP 338
Speed 30 feet (fly 50 feet)
Immunities fire
Weaknesses Cold Iron 15, Unholy 15
Resistances Cold 10

Scimitar One Action +34 (+29, +24) to hit (forceful, holy, magical, sweep) 3d6+16 Slashing + 4d6 Fire
Burning Wings One Action +34 (+30, +26) to hit (agile, finesse, fire, holy, magical, reach 10) 3d10+16 Fire
Flame Ray One Action +34 (+29, +24) to hit (fire, holy, magical) 9d6 Fire

Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.

Smoke Vision

Rhysaphine can see through smoke with ease, and he ignores the Concealed condition from smoke.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.

Shining Blaze (aura, divine, fire)

5 feet. 8d6 fire damage (DC 37 reflex)

Flame Jump Two Actions (divine, teleportation)

Frequency once per hour


Effect Rhysaphine Strides into an open flame of medium size or larger and instantly transports himself to any other flame of sufficient size within 100 miles. Once he enters the first flame, he instantly learns the locations of all other flames within range.

Flamewing Buffet Two Actions

Rhysaphine makes one scimitar Strike and two burning wings Strikes, in any order.

Greater Flameheart Weapon

Rhysaphine can call forth a powerful weapon from his heart of flame. In his hands, this is a +3 greater striking greater flaming scimitar that deals 4d6 fire damage instead of 1d6.

Trick Rider Free Action

Frequency once per round

Requirements Rhysaphine is currently mounted-or adjacent to an allied creature that can function as a mount


Effect If Rhysaphine is mounted, he dismounts; if Rhysaphine is not mounted, he mounts the adjacent creature.

Wildfire Storm One Action (divine, fire)

Rhysaphine spreads his wings and spins, forming a whirlwind of flame that deals 19d6 fire damage in a 20-foot emanation (DC 40 reflex save). He can't use Wildfire Storm again for 1d4 rounds.


Divine Innate Spells (DC 40, +32 to hit)

Cantrips (9th Level): Ignition
2nd Level: Humanoid Form (At Will)
4th Level: Fire Shield (Constant), Wall of Fire


Peris are contrary, artful celestials renowned for their beauty as much as their deceptive natures. Mercurial, though never malicious, peris strive to aid mortals, though they are more likely to dispense riddles and quests than to offer aid outright.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Celestial

Creatures that hail from or have a strong connection to the holy planes are called celestials. Celestials can survive the basic environmental effects of planes in the Outer Sphere.

Fire

Effects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.