RezzelkiCreature 10
Source Pathfinder #204: Stage Fright
Perception +21 (darkvision, glutton scent (imprecise) 60 feet)
Languages Osiriani, Can't Speak
Skills Athletics +22
Str +6, Dex +3, Con +5, Int -3, Wis +3, Cha +2
AC 29; Fort +21; Reflex +17; Will +19;
HP 175
Speed 25 feet (fly 20 feet)
Resistances Acid 10
Tail
+22 (+17, +12) to hit (forceful, magical) 2d12+10 BludgeoningTongue
+22 (+18, +14) to hit (agile, reach 10) 2d6+6 Slashing + 1d6 AcidGlutton Scent
A rezzelki's scent ability becomes a precise sense against its favored meal.
Constant SpellsA constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
Favored MealAll rezzelkis have a favorite type of creature to feast upon. Against a favored meal in combat, a rezzelki gains a +1 circumstance bonus to all Strikes and Athletics checks.
If an encounter doesn't specify what a rezzelki's favorite foodstuff is, roll [/gmr 1d6]:
1—human
2—dwarf
3—elf
4—kholo
5—desert giant
6—mummy
Reactive Taste
(primal)Trigger A creature within reach of the rezzelki's tongue uses a manipulate or a move action, makes a ranged attack, or leaves a square during a move action it's using
Effect The rezzelki makes a tongue Strike against the triggering creature.
Fracturing Smash
(attack)The rezzelki Strikes a target with a particularly powerful blow from its tail, with enough force to potentially pulverize bone. This Strike treats any object it hits as if it had half as much Hardness as usual, unless the object's hardness is greater than the rezzelki's level. If the Fracturing Smash hits, it deals two extra dice of weapon damage. A creature with a skeleton that takes damage must succeed at a DC 26 fortitude save or become Clumsy 1 (Clumsy 2 on a critical failure) by the Fracturing Smash as its bones are partially broken.
Knockdown
Requirements The monster's last action was a successful Strike that lists Knockdown in its damage entry
Effect The monster attempts to [/act trip] the creature. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Primal Innate Spells (DC 29, +21 to hit)
4th Level: Fly (Constant)
Rezzelkis are curious-looking beasts native to the deserts of Osirion. Three feet tall at the shoulder and five feet long, rezzelkis are squat, mammalian quadrupeds with tawny red fur, with crystal-studded flat tails, and prehensile anteater-like snouts. Their long, pink tongues are covered with hundreds of tiny, razor-sharp bristles that allow them to rasp through flesh with unnerving ease, even before accounting for the effect of their acidic saliva.
Rezzelkis are ferociously territorial and quick to attack anyone or anything they regard as intruding upon their territory. Yet they're also prone to strange gastronomic obsessions, and if someone can deduce a particular rezzelki's favorite food, it's possible to become the creature's ally by simply providing it regular access to its preferred meals. A specific rezzelki's favorite food is always a specific type of creature—some even prefer to dine exclusively on the dry bodies of undead like mummies—but most have a taste for a singular humanoid ancestry. Presented with a potential meal, the rezzelki moves quickly to smash its feast with its wide tail. Then it feeds upon the pulverized remains of the destroyed creature, slurping up battered flesh and powdered bones with a noisy gusto that has earned them a strange nickname in certain circles: "deathlicker."
Rezzelki Hunger
While a rezzelki can subsist on any sort of pulverized creature's remains, they vastly prefer a specific type of creature and can sniff these potential meals out with alarming accuracy. If an encounter doesn't specify what a rezzelki's favorite foodstuff is, roll 1d6: 1—human, 2—dwarf, 3—elf, 4—kholo, 5—desert giant, 6—mummy. Rezzelkis found in regions other than Osirion certainly develop appetites for other types of creatures, of course!
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
BeastA creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.