Resurrection Dragon (Young)Creature 8
Source Pathfinder Monster Core 2
Perception +19 (darkvision, scent (imprecise) 60 feet)
Languages Common, Draconic, Necril
Skills Lore +19, Acrobatics +15, Arcana +15, Athletics +18, Diplomacy +18, Medicine +18, Religion +18, Stealth +17
Str +6, Dex +3, Con +4, Int +3, Wis +6, Cha +4
AC 26; Fort +15; Reflex +14; Will +19;
HP 140
Speed 30 feet (fly 120 feet)
Immunities death effects, paralyzed, sleep
Resistances Spirit 10
Jaws
+20 (+15, +10) to hit (magical, reach 10) 2d10+9 PiercingClaw
+20 (+16, +12) to hit (agile, magical) 2d8+9 SlashingTail
+18 (+13, +8) to hit (magical, reach 15) 2d10+9 BludgeoningReawaken!
(divine, spirit, vitality)Trigger A living creature the resurrection dragon can see dies
Effect The resurrection dragon uses divine and vital energy to retether the soul to its dead body. The willing creature is returned to life with the Dying 1 condition at the start of its next turn. A creature can be resurrected by this ability only once.
Risen Commander (divine)A resurrection dragon has a strong connection with its minions and can Sustain Summon Undead or Invoke Spirits as a free action once per turn.
Siphon Life
(divine, healing, vitality)Trigger A creature within 60 feet uses a healing effect that restores Hit Points
Effect The resurrection dragon redirects vital energies away from the effect, minimizing its impact. The triggering effect results in the minimum amount on any dice rolls to restore Hit Points, and any flat values for restoring Hit Points (such as the additional Hit Points for a two-action Heal spell) are cut in half. The dragon then gains 1d8 temporary Hit Points that last for 1 round.
Draconic Frenzy
The dragon makes two claw strikes and one tail strike in any order.
Draconic MomentumThe dragon recharges their Soul Siphoning Breath whenever they score a critical hit with a Strike.
Soul Siphoning Breath
(divine, void)The dragon unleashes a torrent of divine energy, dealing 7d6 void damage in a 30-foot cone (DC 26 fortitude save) that draws the life force from creatures within. The dragon gains fast healing 5 until their Soul Siphoning Breath recharges. The resurrection dragon can't use Soul Siphoning Breath again for 1d4 rounds.
Divine Innate Spells (DC 26, +0 to hit)
Cantrips (4th Level): Guidance, Stabilize, Void Warp
1st Level: Harm, Summon Undead (At Will)
4th Level: Talking Corpse
Resurrection dragons teeter between life and death. They have a mastery of vital energies, allowing them to restore life to the dead, and a mastery of void energies, to bestow death on others. They make use of their abilities to play with the lives of mortals, calling on spirits to aid them or reviving creatures they find important or interesting. The lair of a resurrection dragon is generally a barren place. While they still hoard wealth like other dragons, they do little to decorate their lairs and treasures are generally kept in dark niches, as if the dragon has little care for their possessions. Resurrection dragons tend to take tokens from those they resurrect or plan to resurrect, however, and these are kept particularly safe.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DivineThis magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.