Resolved Captain Pitros NanaeilCreature 9
Source Pathfinder Society Scenario #6-03: Godsrain in a Godless Land
Perception +21
Languages none
Skills Acrobatics +16, Athletics +19, Diplomacy +16, Intimidation +19, Society +16, Stealth +16, Survival +13
Str +4, Dex +3, Con +3, Int +1, Wis +0, Cha +3
AC 27; Fort +18; Reflex +21; Will +18; +2 on all saves against divine magic
HP 190
Speed 25 feet
Bloodletting Kukri
+19 (+15, +11) to hit (agile, finesse, trip) 2d6+8 SlashingScimitar
+19 (+14, +9) to hit (forceful, sweep) 2d6+8 Slashing+2 on All Saves Against Divine MagicAura of Command (aura, emotion, mental)
30 feet. As captain of the Pure Legion, Nanaeil bolsters the lower-level legionnaires under his command, granting them a +1 status bonus to their attack rolls and +2 status bonus to their will saves.
Dual-Weapon WarriorPitros Nanaeil is highly trained in the art of wielding two weapons at once, preferring to wield the +1 striking scimitar in his main hand and the bloodletting kukri in his off-hand.
May No Mortal Be BeholdenWhen Captain Nanaeil rolls a success on a save against an effect or spell from the divine tradition, they get a critical success instead.
Retributive Strike
Trigger An enemy damages the monster's ally, and both are within 15 feet of the monster.
Effect The ally gains resistance to all damage against the triggering damage equal to 2 + the monster's level. If the foe is within reach, the monster makes a melee Strike against it.
Twin Riposte
Trigger A creature within your reach critically fails to Strike you.
A clever parry with one weapon leaves your opponent open to an attack with the other weapon. Make a melee Strike or Disarm action against the triggering opponent.
Double Slice
Nanaeil lashes out at his foe with both weapons. He makes two Strikes, one with each melee weapon, each using his current multiple attack penalty. Both Strikes must have the same target. If both attacks hit, combine their damage, then add any other applicable effects from both weapons. Precision damage is added only once. Combine the damage from both Strikes and apply resistances and weaknesses only once. This counts as two attacks when calculating his multiple attack penalty.
Smite DivineThe Pure Legion's scimitars have been enchanted specifically to take down divine spellcasters. Melee Strikes against clerics, champions, and other creatures capable of casting divine spells do an additional 2d6 mental damage.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AiuvarinA creature with this trait has the aiuvarin versatile heritage. Aiuvarins are of mixed ancestry, including elves or other aiuvarins. An ability with this trait can be used or selected only by aiuvarins.
ElfA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.