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Requiem ArchdragonCreature 24


Rare​Gargantuan​Divine​Dragon​
Source Pathfinder Lost Omens Draconic Codex
Perception +42 (darkvision, lifesense (imprecise) 120 feet, scent (imprecise) 60 feet, status sight)
Languages Chthonian, Common, Daemonic, Draconic, Empyrean, Requian
Skills Lore +40, Acrobatics +38, Athletics +44, Diplomacy +40, Medicine +47, Religion +44
Str +10, Dex +6, Con +7, Int +6, Wis +12, Cha +7

AC 50; Fort +38; Reflex +36; Will +42; +2 status to all saves vs. divine
HP 500
Speed 70 feet (fly 210 feet, swim 70 feet)
Immunities death effects, paralyzed, sleep

Horn One Action +43 (+38, +33) to hit (magical, reach 20) 4d10+20 Piercing
Claw One Action +43 (+39, +35) to hit (agile, magical, reach 15) 4d6+20 Slashing
Tail One Action +41 (+36, +31) to hit (magical, reach 25) 4d8+20 Bludgeoning

Soul Journey (divine, exploration)

The dragon spends 1 hour traveling through planar channels to reach the River of Souls, and then reaches any point along the river. This has the effects of Interplanar Teleport, except that the dragon can arrive precisely where they like on any major plane.

Status Sight

The requiem dragon automatically knows the Hit Points of all creatures they can see.

+2 Status to All Saves vs. DivineSoul Anchor Reaction (divine)

A creature within 60 feet would drop to 0 Hit Points


Effect The dragon anchors the triggering creature's soul to its body. The creature remains at 1 Hit Point, becomes Doomed 2, and gains fast healing equal to the dragon's level for 1 minute. The creature becomes temporarily immune to further Soul Anchor usages for 24 hours.

Effect: Soul Anchor

Withhold Death Reaction (divine)

Trigger The dragon is critically hit by an attack


Effect The dragon resists the loosening of its own soul, preventing some of the damage. The dragon gains resistance 25 to all damage against the triggering attack.

Dooming Breath Two Actions (divine, spirit)

The raw energy of Creation's Forge streams from the dragon's mouth, dealing 20d8 spirit damage in a 150-foot line (DC 48 reflex save). Undead creatures who fail the save must also succeed at a DC 48 will save or become Doomed 1. If the target is already doomed, the doomed value increases by 1 (to a maximum of Doomed 4). The dragon can't use Dooming Breath again for 1d4 rounds.

Draconic Frenzy Two Actions

The dragon makes two claw strikes and one tail strike in any order.

Draconic Momentum

The dragon recharges their Dooming Breath whenever they score a critical hit with a Strike.

Redirect River One Action (concentrate, death, divine)

The requiem dragon redirects a small portion of the River of Souls, using their body as a spiritual connection. The river swells around them, filling the area in a 20-foot emanation for 1 round, becoming difficult terrain to all other creatures. Additionally, creatures that begin their turn in the emanation or enter it for the first time each round must succeed a DC 48 fortitude save or become Drained 1 and Doomed 1. If the target is already drained or doomed, the value increases by 1 (to a maximum of 4). The dragon can Sustain the effect.

Soul Shield Two Actions (concentrate, divine)

Frequency once per day


Effect The requiem dragon uses their life essence to create a shield of spiritual energy around a creature within 60 feet. The shield creates a link between the dragon and the creature with the effects of Share Life except that the effect doesn't end regardless of distance and remains for 1 hour. In addition, the creature gains resistance 15 to physical and spirit damage that applies to the half of damage it receives. The dragon can Dismiss the effect.

Spare the Dying, Free the Tormented Two Actions (concentrate, divine, healing, manipulate, vitality)

Frequency once per hour


Effect The requiem dragon flaps their mighty wings to produce a gust of energy from Creation's Forge. Each dying creature within a 200-foot emanation immediately loses the dying condition, though it remains Unconscious at 0 Hit Points. Each creature with void healing in the same area takes 16d6 vitality damage (DC 48 fortitude save); a creature who is reduced to 0 Hit Points by this damage is immediately destroyed and its soul returns to the River of Souls, even if that creature has an ability like rejuvenation. The dragon can choose to exclude as many creatures from this effect as they wish.


Divine Innate Spells (DC 48, +40 to hit)

Cantrips (10th Level): Stabilize
1st Level: Heal (2x)


Requiem dragons are stewards of the River of Souls and the process through which souls reach their final destination in the afterlife. The safe journey of a soul is of utmost importance to a requiem dragon, and some will follow individual souls from their first entry into the river through to their judgment in the Boneyard and eventually to their ultimate resting place. Most requiem dragons tie themselves to specific planes and shepherd any souls bound to that plane, leading to dragons linked to places like Heaven or Hell, though these dragons never swear true allegiance to these planes. Requiem dragons fill their lairs along the River of Souls—patchworks of somber architecture rescued from other planes—with invaluable records and mementos of great accomplishments.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Divine

This magic comes from the divine tradition, drawing power from deities or similar sources. Anything with this trait is magical. A creature with this trait is primarily constituted of or has a strong connection to divine magic.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.