Redwood LeshyCreature 10
Source Pathfinder #203: Shepherd of Decay
Perception +22 (low light vision)
Languages Common, Fey, Speak With Plants (trees Only)
Skills Athletics +22, Intimidation +18, Nature +19
Str +6, Dex +2, Con +6, Int +3, Wis +5, Cha +4
AC 29; Fort +22; Reflex +16; Will +19; +2 status to all saves vs. fear
HP 205
Speed 25 feet
Resistances Fire 10
Bo Staff
+23 (+18, +13) to hit (magical, monk, parry, reach 10, trip) 2d8+12 BludgeoningFist
+23 (+19, +15) to hit (agile, finesse, unarmed) 2d6+12 Bludgeoning+2 Status to All Saves vs. FearVerdant Burst (healing, primal, vitality)
When a redwood leshy dies, a burst of primal energy explodes from their body, restoring 5d8 healing5d8 Hit Points to each plant creature in a 30-foot emanation. This area is filled with saplings, becoming difficult terrain. If the environment isn't a viable environment for these trees, they wither after 24 hours.
Change Shape
(concentrate, polymorph)The redwood leshy can take the form of a Large tree, using the effects of One with Plants.
The monster changes its shape indefinitely. It can use this action again to return to its natural shape or adopt a new shape. Unless otherwise noted, a monster cannot use Change Shape to appear as a specific individual. Using Change Shape counts as creating a disguise for the Impersonate use of Deception. The monster's transformation automatically defeats Perception DCs to determine whether the creature is a member of the ancestry or creature type into which it transformed, and it gains a +4 status bonus to its Deception DC to prevent others from seeing through its disguise. Change Shape abilities specify what shapes the monster can adopt. The monster doesn't gain any special abilities of the new shape, only its physical form. For example, in each shape, it replaces its normal Speeds and Strikes, and might potentially change its senses or size. Any changes are listed in its stat block.
Looming StrikeThe leshy deals an additional 1d8 damage to creatures smaller than it.
Needles That Catch the CloudsThe leshy can cast Create Water, Downpour, and Mist as innate primal spells once per day, but only while Large or larger.
Primal Innate Spells (DC 28, +20 to hit)
2nd Level: Enlarge (Self Only)
3rd Level: Speak with Plants (Constant, Trees Only)
Guardians of old growth forests and the mightiest trees, redwood leshies behave with the courage and self-assurance that they believe befits their legacy. They rarely lord their duties over other leshies, instead believing it's their responsibility to shield, guide, and provide for others.
For all their cute appearances and harmless pretenses, leshies can become a formidable force when riled. What's more, leshies can grow larger, stronger, and more aggressive in regions rich in primal energy. The following presents several higher-level leshy threats that grow in primordial forests.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
LeshyA creature with this trait is a member of the leshy ancestry. These small plant or fungus creatures are humanoid in form.
PlantVegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.