🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Red QueenCreature 18


UniqueHugeBeast
Source Pathfinder #174: Shadows of the Ancients
Perception +30 (darkvision, scent (imprecise) 60 feet)
Languages Common
Skills Athletics +31, Deception +37, Diplomacy +33, Intimidation +33, Society +28, Survival +30
Str +9, Dex +6, Con +5, Int +2, Wis +6, Cha +9

AC 42; Fort +31; Reflex +33; Will +29;
HP 335
Speed 40 feet (climb 20 feet)

Mandible One Action +35 (+30, +25) to hit (magical, reach 10) 3d12+19 Slashing
Stinger One Action +35 (+31, +27) to hit (agile, magical) 3d8+19 Piercing

Attack of Opportunity Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Lead by Example Two Actions (visual)

Frequency once per day


Effect The Red Queen Strikes a creature with a vicious display that inspires her allies. Allies who can see the Red Queen can use a reaction to Step or Stride to a space adjacent to an enemy, or to Strike.

Practiced Subterfuge

When the Red Queen makes a Deception check to Feint, she compares her result to the Will DC of each enemy within 30 feet to determine the effect against that enemy. On a critical success, the creature is Off-Guard to all melee attacks, not just melee attacks from the Red Queen, until the end of her next turn.

Red Ant Venom (poison)

Saving Throw DC 40 fortitude

Maximum Duration 4 rounds

Stage 1 3d6 poison damage and Enfeebled 1 (1 round)

Stage 2 4d6 poison damage and Enfeebled 2 (1 round)

Stage 3 6d6 poison damage and Enfeebled 3 (1 round)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.