RayhnneCreature 14
Source Pathfinder Adventure Path: Hell's Destiny
Perception +28 (low light vision)
Languages Common, Diabolic, Elven
Skills Acrobatics +28, Athletics +28, Intimidation +24, Nature +22, Society +23, Stealth +20
Str +5, Dex +4, Con +3, Int +0, Wis +3, Cha +3
AC 35; Fort +25; Reflex +26; Will +24;
HP 269
Speed 30 feet
Boot Knife
+29 (+25, +21) to hit (agile, finesse) 3d4+10 PiercingFlail
+29 (+24, +19) to hit (disarm, magical, sweep, trip) 3d10+10 BludgeoningAntimagic Armor
(concentrate)Frequency once per day
Trigger A spell targets you or includes you in its area
Effect The armor attempts to counteract the triggering spell with the effect of a 7th-rank Dispel Magic spell and a counteract modifier of +26.
Cushioned Blow
Frequency once per day
Trigger Rayhnne is critically hit with a Strike or spell attack
Effect Rayhnne attempts a DC 11 flat. On a success, the attack becomes a normal hit instead.
Reactive Strike
Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Guardbreaker
Rayhnne makes a Strike against a creature, then Strides. This Stride doesn't trigger reactions. If she ends this Stride in a difference space adjacent to the same creature, she makes another Strike against it. If both Strikes succeed, the creature is Off-Guard until the start of Rayhnne's next turn. Each attack counts against Rayhnne's multiple attack penalty, but the penalty doesn't increase until she's made both attacks.
Smashing Wave
(sonic)Rayhnne smashes her flails together, creating a localized shock wave. She chooses whether this effect is a 15-foot emanation or a 15-foot cone. Each creature in the area takes 10d6 sonic damage with a DC 34 reflex saving throw. A creature that fails its save is also Dazzled for 1 round. A creature that critically fails is also Deafened for 1 minute.
Spinning Shield
Rayhnne spins her flails rapidly in all directions, giving her a +2 circumstance bonus to her AC and Reflex saves until the start of her next turn. If she uses Reactive Strike while this ability is active, she adds 1d10 to her damage.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
ElfA creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have low-light vision. An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.