Ravenous Locust SwarmCreature 3
Source Pathfinder Society Scenario #5-19: Demonic Afterparty
Perception +12 (darkvision, scent (imprecise) 60 feet)
Languages none
Skills Acrobatics +10, Stealth +10
Str +3, Dex +5, Con +4, Int -5, Wis +0, Cha -4
AC 19; Fort +10; Reflex +11; Will +14;
HP 31
Speed 20 feet (climb 20 feet, fly 15 feet)
Immunities swarm mind, precision
Weaknesses Area Damage 6, Splash Damage 6
Resistances Bludgeoning 3, Piercing 6, Slashing 6
Swarm Mind
This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Swarming Bites
Each enemy in the swarm's space takes 2d8 piercing damage (DC 20 reflex save).
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.