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Ravener HuskCreature 14


RareGargantuanDragonUndeadUnholy
Source Pathfinder Monster Core 2
Perception +26 (darkvision, soulsense 60 feet)
Languages none
Skills Acrobatics +22, Athletics +28
Str +8, Dex +0, Con +6, Int -5, Wis +4, Cha +4

AC 35; Fort +28; Reflex +22; Will +26;
HP 325
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, sleep
Weaknesses Holy 10

Claw One Action +29 (+25, +21) to hit (agile, magical, reach 10) 3d4+16 Slashing
Jaws One Action +29 (+24, +19) to hit (magical, reach 15) 3d8+16 Piercing

Soulsense 60 Feet

A ravener senses the spiritual essence of living and undead creatures within the listed range. Creatures whose material bodies are one unit with their souls, like celestials and fiends, appear brighter to this sense.

Boneshatter Reaction

Trigger The ravener husk takes any amount of bludgeoning damage


Effect The ravener's brittle bones shatter, spraying bone shards everywhere. Every creature within a 10-foot emanation of the ravener husk takes 7d6 piercing damage (DC 31 reflex save).

Frightful Presence (aura, emotion, fear, mental)

90 feet. DC 31 will


A creature that first enters the area must attempt a Will save.

Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.


Critical Success The creature is unaffected by the presence.

Success The creature is Frightened 1.

Failure The creature is Frightened 2.

Critical Failure The creature is Frightened 4.

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Ravenous Repast Three Actions (divine)

Frequency once per day


Effect The ravener husk makes a jaws Strike against a deceased creature that has been dead no longer than 1 minute, was holy, and was at least level 15 in life. The ravener attempts a DC 5 flat; if successful, they transform back into a ravener with 1 Hit Point in their soul ward.

Void Breath Two Actions (divine, void)

The ravener husk breathes a torrent of void energy that deals 16d6 void damage in a 40-foot cone (DC 34 reflex save). They can't use Void Breath again for 1d4 rounds.


Raveners require a steady diet of souls, and a ravener that's unable to feed for too long eventually cannibalizes their own soul. Should a ravener's soul ward ever be reduced to 0 Hit Points by hunger while the ravener has more than 1 Hit Point (see Soul Ward) they lose all traces of their former identity (losing most of its unique traits, including the one matching its former tradition) and descend into a feral, nearly mindless state. Even if a ravener husk later consumes soul energy, the transformation can be reversed only via Ravenous Repast.


Though their lifespans can measure in millennia, all dragons must eventually perish. While many do so on the blades or under the spells of dragonslayers, some manage to outlast their enemies and must, in time, face the truth that awaits all living creatures at the end of their natural life span. As with many other creatures, some dragons respond to such looming reminders of their own mortality poorly, and the particularly prideful or wrathful of their kind often lash out in anger when confronted by this grim truth. Peace and acceptance are found by some dragons, but the most stubborn of their ilk (and invariably the most wicked) can pursue a different answer to the problem. These dragons seek out sinister rites that can transform them into undead creatures known as raveners.

A ravener's flesh is stripped away as part of the transformation, leaving only bones. What they lose in flesh, however, the dragon gains in soul-rending power, as their spiritual energy forms a protective barrier around their body, keeping it intact and allowing flight with now-skeletal wings. This existence isn't as easy to maintain as other forms of undeath, however, and the ravener must feed regularly on living souls to power their profane metabolism. Their hunger is much greater than that of a living dragon, so raveners are forced to relocate regularly, traveling to fresh hunting grounds each time they strip their current home of prey.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.