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Raseri Kanton SkeletonCreature 4


RareMediumEvilSkeletonUndeadUnholy
Source Pathfinder Society Special #3-98: Expedition Into Pallid Peril
Perception +11 (darkvision)
Languages Common, Dwarven, Necril
Skills Athletics +13, Crafting +8, Intimidation +10
Str +5, Dex +2, Con +3, Int +0, Wis +1, Cha +2

AC 21; Fort +13; Reflex +12; Will +9;
HP 50
Speed 20 feet
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances Cold 5, Electricity 5, Fire 5, Piercing 5, Slashing 5

Greatpick One Action +14 (+9, +4) to hit (fatal d12) 1d10 + 7 Piercing

Collapse Reaction

Trigger The Raseri Kanton skeleton is critically hit


Effect The skeleton collapses into a pile of bones, and the attack deals only normal damage. The skeleton can reform in a standing position as a single action, but until it does, it's Immobilized and Off-Guard.

Bone Missile Two Actions

The Raseri Kanton skeleton yanks a rib from its ribcage to use as a javelin. The skeleton loses 4 untyped HP, then makes a ranged Strike with an attack bonus of +10 that deals (1d10+11) piercing damage with a range increment of 20 feet.



Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Skeleton

This undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.