RalsoCreature 4
Source Pathfinder #157: Devil at the Dreaming Palace
Perception +14 (darkvision)
Languages Common
Skills Acrobatics +12, Deception +12, Diplomacy +10, Intimidation +12, Society +7, Stealth +12, Thievery +12
Str +3, Dex +4, Con +2, Int -1, Wis +1, Cha +2
AC 22; Fort +8; Reflex +14; Will +9;
HP 55
Speed 25 feet
Shortsword
+14 (+10, +6) to hit (agile, finesse, versatile s) 1d6+7 PiercingDagger
+14 (+10, +6) to hit (agile, finesse, thrown 10, versatile s) 1d4+7 PiercingDouble Stab

Requirements Ralso is wielding two piercing weapons
Frequency once per round
Effect Ralso makes two Strikes against a single creature within reach, one Strike per weapon.
These attacks count toward Ralso's multiple attack penalty, but the penalty doesn't increase until after both attacks.
Sneak AttackRalso deals an extra 1d6 precision damage to Off-Guard creatures.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
OrcA creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.