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RalsoCreature 4


UniqueMediumEvilHumanHumanoidOrc
Source Pathfinder #157: Devil at the Dreaming Palace
Perception +14 (darkvision)
Languages Common
Skills Acrobatics +12, Deception +12, Diplomacy +10, Intimidation +12, Society +7, Stealth +12, Thievery +12
Str +3, Dex +4, Con +2, Int -1, Wis +1, Cha +2

AC 22; Fort +8; Reflex +14; Will +9;
HP 55
Speed 25 feet

Shortsword One Action +14 (+10, +6) to hit (agile, finesse, versatile s) 1d6+7 Piercing
Dagger One Action +14 (+10, +6) to hit (agile, finesse, thrown 10, versatile s) 1d4+7 Piercing

Double Stab One Action

Requirements Ralso is wielding two piercing weapons

Frequency once per round


Effect Ralso makes two Strikes against a single creature within reach, one Strike per weapon.

These attacks count toward Ralso's multiple attack penalty, but the penalty doesn't increase until after both attacks.

Sneak Attack

Ralso deals an extra 1d6 precision damage to Off-Guard creatures.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Orc

A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.