🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Rage RiderCreature 10


UncommonMediumHumanHumanoid
Source Pathfinder Adventure: Prey for Death
Perception +19
Languages Common, Skald
Skills Athletics +21, Intimidation +16, Nature +19, Survival +19
Str +5, Dex +3, Con +4, Int +0, Wis +3, Cha +0

AC 29; Fort +20; Reflex +17; Will +19;
HP 175
Speed 25 feet
Resistances Cold 5

Spear One Action +22 (+17, +12) to hit (magical) 2d6+11 Piercing
Spear One Action +20 (+15, +10) to hit (magical, thrown 20) 2d6+11 Piercing

Catch and Release Reaction

Requirements The rage rider has a hand free

Trigger An enemy critically misses the rage rider with a thrown weapon attack


Effect The rage rider catches the thrown weapon and makes a ranged Strike with it.

Exquisite Kokogiak Harness

A rage rider is equipped with an exquisitely crafted harness when riding a kokogiak. Two rage riders can ride a willing kokogiak at once using such a harness, and both of their hands remain free while doing so. When a rage rider is attached to a kokogiak, they can't use any action that uses their speed (such as Step or Stride), and all DCs to forcibly move the rage rider or to knock them from their mount are increased by 5. If a kokogiak being ridden by a rage rider using such a harness is killed or falls Unconscious, the rage rider takes 3d6 bludgeoning damage from the fall (DC 30 reflex save). A rage rider can release their harness with an Interact action.

Ruinous Rage One Action (concentrate, emotion, mental)

The rage rider enters a state of pure rage that lasts either for 1 minute, until there are no enemies they can perceive, or until they fall Unconscious, whichever comes first. While raging, the rage rider has AC 27 and their spear Strikes deal 2d6+15 damage plus 2d6 persistent bleed damage. While raging, the rage rider can't use actions that have the concentrate trait, except for Seek. After they've stopped raging, a rage rider can't use Rage again for 1 minute.



Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.