RacharakCreature 8
Source Pathfinder #146: Cult of Cinders
Perception +16 (darkvision, scent (imprecise) 30 feet)
Languages Draconic, Mwangi
Skills Arcana +12, Athletics +18, Crafting +10, Intimidation +17, Religion +14, Stealth +15, Survival +14
Str +6, Dex +3, Con +5, Int +0, Wis +4, Cha +1
AC 27; Fort +19; Reflex +13; Will +16;
HP 135
Speed 30 feet (climb 30 feet)
Immunities fire, paralyzed, sleep
Jaws
+20 (+15, +10) to hit (unarmed) 2d8+9 Piercing + 2d4 FireClaw
+20 (+16, +12) to hit (agile, unarmed) 2d8+9 SlashingTail
+20 (+15, +10) to hit (reach 10) 2d8+9 SlashingThrown Rock
+17 (+12, +7) to hit (thrown 20) 2d6+9 BludgeoningTail Swipe

Trigger A creature within reach of Racharak's tail uses a move action or leaves a square during a move action it's using.
Effect Racharak makes a tail Strike at the creature with a -2 penalty. If it hits, she disrupts the creature's action.
Breath Weapon
(divine, fire)Racharak breathes flames that deals 9d6 fire damage to all creatures in a 30-foot cone (DC 26 reflex save).
She can't use Breath Weapon again for 1d4 rounds
Draconic Frenzy
Racharak makes two claw Strikes and one bite Strike in any order.
Shrieking Frenzy
(primal)Trigger Racharak's turn begins.
Frequency once per hour
Effect Racharak is Quickened until the end of her turn, and can use the extra action to Stride or Strike. While in the frenzy, Racharak can't speak and automatically critically fails Stealth checks, due to her loud wailing.
Thrown Weapon MasteryWhen Racharak throws a weapon, the weapon gains the deadly d6 weapon trait. When she throws an improvised weapon, she doesn't take the -2 penalty for using an improvised weapon, nor does she take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
CharauKaMandrill-like humanoids that are brutal warriors. Many charau-ka live in Usaro.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.