Quoppopak MummyCreature 13
Source Pathfinder #191: The Destiny War
Perception +24 (darkvision)
Languages none
Skills Athletics +27
Str +8, Dex +2, Con +6, Int -2, Wis +5, Cha +0
AC 32; Fort +26; Reflex +21; Will +24;
HP 260
Speed 10 feet (swim 35 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Fire 15
Beak
+27 (+22, +17) to hit (reach 10, unarmed) 3d10+14 PiercingTentacle
+27 (+23, +19) to hit (agile, reach 15, unarmed) 3d8+14 BludgeoningVentral Tube
+27 (+22, +17) to hit (reach 10) 1d6 Bleed + 3d6+14 SlashingAttack of Opportunity (Tentacle Only)

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Despair (aura, divine, emotion, fear, incapacitation, mental)30 feet. Living creatures are Frightened 1 while in a mummy guardian's despair aura. They can't naturally recover from this fear while in the area but recover instantly once they leave the area. When a creature first enters the area, it must succeed at a DC 30 will save (after taking the penalty from being frightened) or be Paralyzed for 1 round. The creature is then temporarily immune for 24 hours.
Effect: Despair
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Ignite Oil
Trigger The quoppopak mummy takes fire damage while it is above water
Effect The oil coating the mummy ignites. This fire does no additional damage to the mummy but does cause its melee Strikes to inflict an additional 1d6 fire damage. At the end of its turn, the mummy attempts a DC 10 flat; on a success, the fire goes out. The fire also goes out immediately if the mummy submerges in water.
Oil Rot (curse, disease, divine)This disease and any damage from it can't be healed until this curse is removed. As the disease progresses, the creature's flesh grows leathery, while a foul-smelling oily layer spreads from painful splits in the dried skin. A creature killed by oil rot melts into a puddle of foul-smelling oil and can be resurrected only by a 7th-rank resurrect ritual or similar magic
Saving Throw DC 33 fortitude
Stage 1 carrier with no ill effect (1 minute)
Stage 2 10d6 void damage and Clumsy 2 (1 day)
Tentacle Stab
Frequency once per round
Effect The quoppopak makes two tentacle Strikes against the same creature. These Strikes deal piercing damage instead of bludgeoning, and the quoppopak can't Grab with them. Its multiple attack penalty doesn't increase until after both attacks.
Water GlideThe quoppopak can stand and move on the surface of water or other liquids without falling through. It can go underwater if it wishes, but it must Swim to do so.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
MummyA mummy is an undead creature created from a preserved corpse.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.