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QorminturCreature 16


UniqueMediumDuergarDwarfEvilHumanoidLawful
Source Pathfinder #155: Lord of the Black Sands
Perception +29 (darkvision)
Languages Common, Dwarven, Elven, Sakvroth
Skills Lore +28, Acrobatics +29, Crafting +32, Deception +25, Occultism +28, Society +30, Stealth +27, Survival +27
Str +2, Dex +5, Con +3, Int +6, Wis +3, Cha +1

AC 39; Fort +28; Reflex +30; Will +26; +2 status to all saves vs. magical effects
HP 295
Speed 20 feet
Resistances Poison 15

Shortsword One Action +32 (+28, +24) to hit (agile, finesse, mental, versatile s) 3d6+11 Piercing
Acid Flask One Action +32 (+27, +22) to hit (splash) 7 Acid + 3d6 Acid + 9 Acid
Alchemist's Fire One Action +32 (+27, +22) to hit (splash) 3d8+6 Fire + 3 Fire + 9 Fire

Infused Items

Qormintur carries the following infused items: 6 Greater Acid Flasks, 6 Greater Alchemist's Fires, 2 Major Antidotes, and 2 Greater Elixirs of Life.

These items last for 24 hours, or until the next time Qormintur makes her daily preparations.

+2 Status to All Saves vs. Magical EffectsIron Mind

Qormintur automatically disbelieves all illusions of 8th level or lower.

Juggernaut

When Qormintur rolls a success on a Fortitude save, she gets a critical success instead.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.

Bomber

When throwing an alchemical bomb with the splash trait, Qormintur can choose to deal splash damage to her primary target only, rather than dealing the usual splash damage.

Dire Warning One Action (auditory, concentrate, emotion, linguistic, mental)

Qormintur reminds others of the punishments Shraens mete out for failure. Qormintur and all allies within 60 feet of her gain a +1 status bonus to attack rolls and damage rolls until the end of Qormintur's next turn.

Effect: Dire Warning

Quick Bomber One Action

Qormintur Interacts to draw an alchemical bomb, then Strikes with it.

Sticky Poison One Action (manipulate)

Requirements Qormintur is wielding a piercing or slashing weapon and has a free hand

Cost 1 batch of infused reagents


Effect Qormintur applies reagents to the weapon. The weapon deals an additional 2d10 poison damage for 1 minute.

Uncanny Bombs

Qormintur's range increment for bombs is 60 feet. She reduces any circumstance bonus to the target's AC from cover by 1, and she automatically succeeds at the flat check when she targets a Concealed creature.


Occult Innate Spells (DC 35, +27 to hit)

2nd Level: Enlarge (Self Only), Invisibility (Self Only)



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Dwarf

A creature with this trait is a member of the dwarf ancestry. Dwarves are stout folk who often live underground and typically have darkvision. An ability with this trait can be used or selected only by dwarves. An item with this trait is created and used by dwarves.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.