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PutriferCreature 9


UncommonMediumPlantUndead
Source Pathfinder #202: Severed at the Root
Perception +18 (low light vision)
Languages Arboreal, Common, Fey
Skills Athletics +19, Intimidation +15, Nature +16, Stealth +18, Survival +16
Str +6, Dex +5, Con +4, Int -2, Wis +3, Cha +0

AC 28; Fort +17; Reflex +20; Will +14;
HP 160 (void healing)
Speed 25 feet
Immunities bleed, death effects, disease, paralyzed, poison, sleep, unconscious
Weaknesses Fire 10

Rotting Fist One Action +21 (+16, +11) to hit (magical) 2d8+12 Bludgeoning + 1d8 Poison
Bursting Seedpod One Action +20 (+15, +10) to hit 2d6+6 Bludgeoning

Emotional Vulnerability

A putrifer is easily overwhelmed by confusing thoughts, complex emotions, and resurfacing memories. A putrifer takes a –2 circumstance penalty to saving throws against emotion effects and treats the result of its saves against emotion effects as one degree worse.

Stench (aura, olfactory)

15 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 25 fortitude save or become Sickened 2 (plus Off-Guard as long as it's sickened on a critical failure). A creature that succeeds at its save is temporarily immune for 1 minute.

Vengeful Exhalation Reaction (inhaled, poison)

Trigger An adjacent creature damages the putrifer


Effect The putrifer exhales, exposing the triggering creature to noxious putrescence

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.

Noxious Putrescence (inhaled, poison)

Saving Throw DC 28 fortitude

Maximum Duration 6 rounds

Stage 1 2d6 poison damage and Sickened 1 (1 round)

Stage 2 2d8 poison damage and Sickened 2 (1 round)

Stage 3 2d10 poison damage and Sickened 4 (1 round)

Woodland Stride

The putrifer ignores difficult terrain and greater difficult terrain from non-magical foliage.


Primal Innate Spells (DC 28, +20 to hit)

Cantrips (5th Level): Puff of Poison, Tangle Vine
2nd Level: Entangling Flora (At Will)
3rd Level: Speak with Plants (Constant)


A putrifer is a decaying plant creature that refuses to die, even as its body rots away. Similar in shape and appearance to a rotting ghoran, the flowers, leaves, bark, and rinds that compose a putrifer's body weep toxic black fluids. These disgusting secretions emit a foul-smelling miasma that surrounds the putrifer.

Most putrifers arise spontaneously when a gathlain, ghoran, leshy, or other intelligent plant dies traumatically from an effect that causes swift rot and decay. Others are created, either purposefully by necromancers or incidentally during magical experiments. Regardless of origin, a putrifer loses much of its intelligence during the transformation, becoming aggressive, erratic, and easily confused. Putrifers act instinctively, often lingering around the places they frequented in life. They find comfort in patterns and usually form simple daily routines that they loathe to deviate from. Often, these routines echo those they performed in life. A putrifer's memories are distant and faded, returning only periodically in short, confusing bursts that drive the putrifer to reenact moments from their past lives. Their inability to reconcile these memories with the present sometimes causes putrifers to destroy the locations they revisit and harm the people they once knew.

Returning Memories

Over time, a putrifer's memories return, with each bout of remembrance lasting longer and resulting in more vivid, accurate memories. Putrifers that survive this confusing process sometimes regain a semblance of their former, living selves.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Plant

Vegetable creatures have the plant trait. They are distinct from normal plants. Magical effects with this trait manipulate or conjure plants or plant matter in some way. Those that manipulate plants have no effect in an area with no plants.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.