PupsCreature 1
Source Pathfinder Bounty #21: Against the Unliving
Perception +7 (darkvision, scent (imprecise) 30 feet, sense companion)
Languages none
Skills Acrobatics +5, Athletics +7, Stealth +5, Survival +5
Str +4, Dex +2, Con +2, Int -4, Wis +2, Cha -1
AC 15; Fort +9; Reflex +7; Will +5;
HP 22 (void healing)
Speed 30 feet
Immunities bleed, death effects, disease, paralyzed, poison, sleep
Jaws
+9 (+4, -1) to hit (unarmed) 1d6+2 PiercingSense Companion (detection, occult)
Pups knows the direction of its past owner or family (as long as they're both on the same plane), but not the distance.
Stench (aura, olfactory)10 feet. A creature entering the aura or starting its turn in the aura must succeed at a DC 14 fortitude save or become Sickened 1 (plus Slowed 1 for as long as it's sickened on a critical failure). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Betray the LivingPups' Strikes deal 1d4 additional damage to living creatures.
Bonds of loyalty that endure beyond death reanimate pets to crawl from their graves within days of dying, returning to the side of their past owners, family, or pack. Unfortunately, death irrevocably changes a risen pet. They return as aggressive, predatory beasts, difficult to control and easy to anger. Even the most friendly and docile of pets becomes sadistic and violent in undeath—fixating first on those it views as competition for the attention of its owners. When a risen pet is jilted, rebuffed, or offended by its owner, it turns on them.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.