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PufferfishCreature -1


TinyAnimalAquatic
Source Pathfinder Bestiary 3
Perception +4 (low light vision)
Languages none
Skills Acrobatics +2, Athletics +4
Str +2, Dex +0, Con +2, Int -5, Wis +1, Cha -2

AC 12; Fort +5; Reflex +3; Will +2;
HP 12
Speed 0 feet (swim 15 feet)

Bite One Action +6 (+1, -4) to hit 1d6+1 Piercing

Toxic Body

Anyone who hits a pufferfish with a melee unarmed attack or a non-reach melee weapon must succeed at a DC 13 reflex save or be pierced by a spine, taking 1 piercing damage and being exposed to pufferfish venom.

Inflating Rush Two Actions

The pufferfish Swims up to its Speed and then inflates. Each creature within 5-foot emanation of its space at the end of its movement must succeed at a DC 13 reflex save or take 1 piercing damage and be exposed to pufferfish venom.

Pufferfish Venom (incapacitation, poison)

Saving Throw DC 16 fortitude


Maximum Duration 24 hours

Stage 1 1d4 poison damage (1 round)

Stage 2 1d4 poison damage and Off-Guard (1 round)

Stage 3 1d4 poison damage and Paralyzed (1 round)

Stage 4 1d4 poison damage and paralyzed for 2d10 hours (1 round)


The pufferfish defends itself by filling its flexible body with air or water to extend a number of spikes that otherwise lie flat against its skin. While normally quite slow and deliberate, the pufferfish can contort its body to gain a sudden burst of speed that can catch predators off guard.


Swimming in vast shoals through open ocean underneath the sparkling sun, lurking deep in the muddy beds of rivers, or schooling in pristine lakes, fish are found nearly anywhere there is water.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Aquatic

Aquatic creatures are at home underwater. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater. Aquatic creatures can breathe water but not air.