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PsstpsstmitlCreature 21


GargantuanAnimalChaotic
Source Pathfinder Blog: April Fool's Bestiary
Perception +38
Languages none
Skills Acrobatics +40, Athletics +38, Stealth +36
Str +8, Dex +10, Con +7, Int -4, Wis +5, Cha -2

AC 46; Fort +35; Reflex +38; Will +32;
HP 400
Speed 50 feet

Jaws One Action +38 (+33, +28) to hit (finesse, unarmed) 4d10+24 Piercing
Claw One Action +38 (+34, +30) to hit (agile, finesse, reach 20, unarmed) 4d6+17 Slashing

Dander (aura, olfactory)

30 feet. Any time a nonfeline creature within the aura attempts to use an action that has the concentrate trait, it must attempt a DC 5 flat check. On a failure, the action is lost as the creature is too distracted by sneezing to act.

Pounce One Action

The psstpsstmitl Strides and makes a Strike at the end of that movement. If the psstpsstmitl began this action Hidden, it remains hidden until after this ability's Strike.

Sneak Attack

The psstpsstmitl deals 2d6 extra precision damage to Off-Guard creatures

Topple Two Actions

The psstpsstmitl swipes one giant paw across the battlefield in a 30-foot cone. All creatures in the cone must attempt a Reflex save.


Critical Success The target is unaffected.

Success The target is pushed 10 feet away from the psstpsstmitl and is knocked Prone

Failure The target is pushed 20 feet away from the psstpsstmitl and is knocked prone.

Critical Failure As failure, and the target is Stunned 2

Grab One Action

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained


Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.