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ProtoceratopsCreature 2


MediumAnimalDinosaur
Source Pathfinder Howl of the Wild
Perception +9 (low light vision, scent (imprecise) 30 feet)
Languages none
Skills Athletics +8
Str +4, Dex +2, Con +3, Int -4, Wis +2, Cha +1

AC 17; Fort +11; Reflex +8; Will +6;
HP 30
Speed 25 feet

Head One Action +10 (+5, +0) to hit 1d8+4 Bludgeoning
Tail One Action +10 (+6, +2) to hit (agile) 1d6+4 Bludgeoning

Defensive Posture One Action

The protoceratops tucks in its head and presents its sturdy frill, granting a +1 circumstance bonus to AC adjacent allies. The protoceratops remains in its Defensive Posture until the start of its next turn, but only grants the bonus while allies remain adjacent

Frill Block Reaction

Requirements The protoceratops is in its Defensive Posture

Trigger An adjacent ally would take damage from a physical attack


Effect The protoceratops partially blocks the blow with its frill, reducing the damage by 5.


Though it lacks the distinctive horns of its larger relative the triceratops, the protoceratops is more than capable of holding its own in combat, using its tail to knock enemies to the ground and its sturdy frill to turn away blows.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Animal

An animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.

Dinosaur

These reptiles have survived from prehistoric times.