ProphetCreature 2
Source Pathfinder NPC Core
Perception +10
Languages Common
Skills Diplomacy +8, Performance +8, Religion +7, Survival +7
Str +2, Dex +1, Con +0, Int +1, Wis +3, Cha +4
AC 17; Fort +8; Reflex +7; Will +11;
HP 25
Speed 25 feet
Flail
+8 (+3, -2) to hit (disarm, sweep, trip) 1d6+2 BludgeoningFist
+8 (+4, +0) to hit (agile, nonlethal, unarmed) 1d4+2 BludgeoningRock
+7 (+2, -3) to hit (thrown 10) 1d4+2 BludgeoningDivine Spontaneous Spells (DC 18, +10 to hit)
Cantrips (1st Level): Daze, Detect Magic, Guidance, Know the Way, Light, Read Aura
1st Level (4 slots): Bless, Enfeeble, Heal, Sanctuary
1st Level: Read Fate
The gods occasionally send messages in dreams to individuals who wander the lands. Some prophets have not received true divine missives but have misinterpreted normal dreams.
Religions inspire devout individuals to uphold their tenets.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.