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ProphetCreature 2


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +10
Languages Common
Skills Diplomacy +8, Performance +8, Religion +7, Survival +7
Str +2, Dex +1, Con +0, Int +1, Wis +3, Cha +4

AC 17; Fort +8; Reflex +7; Will +11;
HP 25
Speed 25 feet

Flail One Action +8 (+3, -2) to hit (disarm, sweep, trip) 1d6+2 Bludgeoning
Fist One Action +8 (+4, +0) to hit (agile, nonlethal, unarmed) 1d4+2 Bludgeoning
Rock One Action +7 (+2, -3) to hit (thrown 10) 1d4+2 Bludgeoning

Divine Spontaneous Spells (DC 18, +10 to hit)

Cantrips (1st Level): Daze, Detect Magic, Guidance, Know the Way, Light, Read Aura
1st Level (4 slots): Bless, Enfeeble, Heal, Sanctuary

Cleric Domain Spells (DC 18, +10 to hit)

1st Level: Read Fate


The gods occasionally send messages in dreams to individuals who wander the lands. Some prophets have not received true divine missives but have misinterpreted normal dreams.


Religions inspire devout individuals to uphold their tenets.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.