Prime MinisterCreature 0
Source Pathfinder NPC Core
Perception +9 ((+19 to Sense Motive))
Languages Common, Up To 3 Additional Languages Spoken In Their Nation
Skills Lore +17, Lore +19, Deception +22, Diplomacy +22, Intimidation +19, Society +22
Str +0, Dex +2, Con +1, Int +3, Wis +3, Cha +4
AC 14; Fort +6; Reflex +3; Will +19;
HP 15
Speed 25 feet
Rapier
+5 (+0, -5) to hit (deadly d8, disarm, finesse) 1d6 PiercingFist
+5 (+1, -3) to hit (agile, finesse, nonlethal, unarmed) 1d4 Bludgeoning+10 to Sense MotivePolitical Specialist
For encounters involving politics, the prime minister is a 10th-level challenge.
Unshakable ConfidenceAll attempts to Coerce the prime minister have a result one degree worse.
Cutting Counterpoint
Trigger The prime minister hears a creature attempt a Deception, Diplomacy, or an Intimidation check against any creature other than the prime minister
Effect The prime minister interrupts with a witty barb, cutting the credibility of the creature's argument. The prime minister attempts their own check of the same type. If the result is higher than that of the triggering check, the triggering check is considered a failure regardless of its roll.
In extended negotiations, like a Victory Point challenge, the prime minister can't use this ability again until every creature in the discussion has had an opportunity to attempt a check (even if they decide not to make one).
The prime minister is the leader of a nation's bureaucracy. They are experienced politicians in charge of the laws and regulations of their territory, answering only to a monarch, if there is one. Often, though, a vote of "No Confidence" or similar legal procedure exists for removing the prime minister.
Larger societies rely on those with the authority and the ability to interpret and enforce laws. Some carry out these duties fairly, but others are harsh and cruel, imposing severe punishments on anyone unable to pay for clemency.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.