Powered CurioCreature 1
Source Pathfinder Society Scenario #6-13: All That Glitters
Perception +7
Languages none
Skills Stealth +4
Str +2, Dex +4, Con +3, Int -5, Wis +3, Cha +1
AC 16; Fort +3; Reflex +10; Will +3;
HP 18
Speed 25 feet
Weaknesses Electricity 3
Needle Jab
+9 (+4, -1) to hit 1d4+2 PiercingArcane Innate Spells (DC 14, +6 to hit)
Cantrips (1st Level): Electric Arc, Ignition, Light (Self Only)
1st Level: Breathe Fire, Thunderstrike
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.