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Pontrius Tilasti (3-4)Creature 3


UniqueSmallDevilEvilFiendHalflingHumanoidLawfulUnholy
Source Pathfinder Society Scenario #3-05: Inheritor's Rite
Perception +7 (greater darkvision)
Languages Common, Diabolic
Skills Deception +9, Religion +9, Stealth +7, Thievery +7
Str +0, Dex +2, Con +1, Int +1, Wis +2, Cha +4

AC 16; Fort +6; Reflex +9; Will +7;
HP 35
Speed 25 feet
Weaknesses Holy 1
Resistances Fire 3

Staff One Action +7 (+2, -3) to hit (two hand d8, unholy) 1d4 Bludgeoning

Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.


Divine Spontaneous Spells (DC 20, +12 to hit)

Cantrips (2nd Level): Daze, Detect Magic, Electric Arc, Produce Flame, Shield
1st Level (3 slots): Bane, Charm, Command, Ray of Enfeeblement
2nd Level (3 slots): Darkness, Flaming Sphere, See Invisibility

Bloodline Spells (DC 20, +12 to hit)

1st Level: Diabolic Edict



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Devil

A family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.

Fiend

Creatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.

Halfling

A creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.