Pontrius Tilasti (1-2)Creature 2
Source Pathfinder Society Scenario #3-05: Inheritor's Rite
Perception +6 (greater darkvision)
Languages Common, Diabolic
Skills Deception +8, Religion +8, Stealth +6, Thievery +6
Str +0, Dex +2, Con +1, Int +1, Wis +2, Cha +4
AC 15; Fort +5; Reflex +8; Will +6;
HP 23
Speed 25 feet
Weaknesses Holy 1
Resistances Fire 2
Staff
+6 (+1, -4) to hit (two hand d8, unholy) 1d4 BludgeoningGreater Darkvision
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
Divine Spontaneous Spells (DC 18, +10 to hit)
Cantrips (1st Level): Daze, Detect Magic, Electric Arc, Produce Flame, Shield
1st Level (3 slots): Bane, Charm, Command, Ray of Enfeeblement
1st Level: Diabolic Edict
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
DevilA family of fiends from Hell, most devils are irredeemably unholy. They typically have greater darkvision, immunity to fire, telepathy, and weakness to holy.
FiendCreatures that hail from or have a strong connection to the unholy planes are called fiends. Fiends can survive the basic environmental effects of planes in the Outer Sphere.
HalflingA creature with this trait is a member of the halfling ancestry. These small people are friendly wanderers considered to be lucky. An ability with this trait can be used or selected only by halflings. A weapon with this trait is created and used by halflings.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.