Political UpstartCreature 0
Source Pathfinder NPC Core
Perception +8 ((+11 to Sense Motive))
Languages Common
Skills Lore +11, Deception +8, Diplomacy +10, Performance +10, Society +11
Str +0, Dex +1, Con +0, Int +2, Wis +2, Cha +3
AC 14; Fort +4; Reflex +7; Will +10;
HP 15
Speed 25 feet
Fist
+5 (+1, -3) to hit (agile, finesse, nonlethal, unarmed) 1d4 BludgeoningRhetoric Specialist
For social encounters involving debate and legal logic, the political upstart is a 3rd-level challenge.
+3 to Sense MotiveFascinating Speech
(auditory, concentrate, emotion, linguistic, mental)The political upstart begins a rousing speech which they can Sustain up to 1 minute. Any creature within 30 feet that can hear the speech, must attempt a DC 17 will save.
Success The creature is unaffected.
Failure The creature is Fascinated with the upstart for 1 round.
Critical Failure The creature is fascinated with the upstart as long as the speech lasts.
Fiery Rhetoric
(auditory, concentrate, emotion, linguistic, mental)The upstart rattles off talking points at an enemy within 30 feet. The target takes a –2 status penalty to Perception and Will saves for 1 minute.
Effect: Fiery Rhetoric
Retort
A creature fails a Charisma-based skill check against the political upstart
Effect The political upstart targets the creature with Fiery Rhetoric.
Fiery and heady, a political upstart actively pushes against the status quo.
These lone wolves have an aura of mystery, bravado, and swagger.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.