PlaguetoothCreature -1
Source Pathfinder Society Quest #20: The Dacilane Academy's Show Must Go On
Perception +6 (darkvision)
Languages Fey, Common
Skills Acrobatics +5, Stealth +5, Thievery +6
Str -2, Dex +3, Con +0, Int -1, Wis +2, Cha +1
AC 15; Fort +2; Reflex +7; Will +4;
HP 8
Speed 10 feet (fly 25 feet)
Weaknesses Cold Iron 2
Pliers
+7 (+2, -3) to hit (disarm, finesse, reach 0) 1d6 BludgeoningPlaque Burst
When killed, a tooth fairy bursts into sticky, foul-smelling white dust. Each creature in a 5-foot emanation must succeed at a DC 16 fortitude save or become Sickened 1 (Sickened 2 on a critical failure).
Tooth Tug
(manipulate)Requirements The tooth fairy's last action was a successful pliers Strike against a creature with teeth
Effect The tooth fairy attempts a thievery check against the creature's Fortitude DC, dealing 2 bleed damage on any result but a critical failure. On a critical success, it also pulls out one of the target's teeth.
If the creature loses a tooth, it takes a –1 status penalty to Charisma-based skill checks and must succeed at a DC 5 flat to Cast a Spell unless that spell has the subtle trait. These effects last for 1 day, or until the stolen tooth is returned and the target regains at least 1 Hit Point.
Effect: Tooth Tug
Primal Innate Spells (DC 13, +5 to hit)
Cantrips (1st Level): Telekinetic Hand
1st Level: Sleep
Lone fairies usually need several minutes of elbow grease and a sleeping or restrained subject to extract a tooth.
Tooth fairies spawn when a child's tooth (or, less commonly, an entire child) is buried in terrain rife with fey energies. Hatching from the buried teeth like larvae from an egg, tooth fairies build crude pliers from whatever they can find, then go hunting for more teeth—regardless of the owners' willingness.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
FeyCreatures of the First World are called the fey.