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PixiuCreature 8


Uncommon​Large​Dragon​
Source Pathfinder Lost Omens Tian Xia World Guide
Perception +18 (darkvision, goldsense (precise) 120 feet)
Languages Draconic
Skills Acrobatics +14, Athletics +18, Religion +16
Str +6, Dex +2, Con +6, Int -2, Wis +4, Cha +4

AC 26; Fort +18; Reflex +14; Will +16;
HP 165
Speed 30 feet (fly 40 feet)
Resistances Void 10

Jaws One Action +20 (+15, +10) to hit (magical, unarmed) 2d10+5 Piercing
Claw One Action +20 (+16, +12) to hit (agile, magical, unarmed) 2d6+5 Slashing

Darkvision

A monster with darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. Some forms of magical darkness, such as a 4th-rank Darkness spell, block normal darkvision. A monster with Greater Darkvision, however, can see through even these forms of magical darkness.

Goldsense (Precise) 120 feet

The pixiu can detect the presence, location, and approximate value of gold within 120 feet.

Good Fortune Reaction (fortune)

Trigger The pixiu, or an ally within 30 feet, is about to attempt a saving throw but hasn't rolled yet

Frequency once per hour


Effect That creature rolls the triggering saving throw twice and takes the better result.

Stored Wealth

Pixius can eat gold and gems with no adverse effects. A pixiu's belly can hold any number of gold pieces, usually around 100. Whenever it takes slashing or piercing damage, a number of gold pieces equal to the damage falls from its belly to the ground in its square.

Devour Wealth One Action

Requirements The pixiu's previous action was a successful jaws Strike


Effect The pixiu swallows up to 2d12 gold pieces on the target's person and gains temporary Hit Points equal to the amount devoured. These temporary Hit Points last for 1 minute.

Trample Three Actions

Medium or smaller, claw, DC 26 reflex


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).


Divine Innate Spells (DC 26, +18 to hit)

2nd Level: Cleanse Affliction


To witness a pixiu (pee-shee-oh) is a blessing indeed—and a sight to behold. This winged, dragon-headed lion has a formidable appearance that belies its youthful exuberance. Legend claims it was this overenthusiastic playfulness that caused the first of their kind to be banished from heaven, cursed to gather wealth and never let it go. Whatever the case, each pixiu has an uncanny ability to sniff out gold, which it loves to eat. Curiously, a pixiu's touch is also able to sunder curses and censure malign spirits, perhaps a remnant of its lost divinity.

Due to its celestial background and ability to exorcise curses, a pixiu is also believed to be a bringer and protector of prosperity, attracting good fortune and fending off evil spirits. Its heavenly origins and love of wealth may be the reason why imperial dragons have cared for them since time immemorial, valuing them as guardians and loyal companions. In particular, underworld dragons employ pixius to expand their hoards, and many sovereign dragons value them as status symbols. In dragon-ruled realms across Tian Xia, the presence of a pixiu within a community is seen as a sign of its draconic patron's approval and goodwill.

Despite the protection of imperial dragons, the lure of wealth is still enough to drive some to attack a pixiu. Although a pixiu will rarely forgive an attacker, it prefers to withdraw peacefully from those it judges as purehearted but desperate. A pixiu's draconic masters, however, aren't always as forgiving.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Dragon

Dragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.