🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

PirateCreature 2


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +6
Languages Common
Skills Lore +8, Acrobatics +7, Athletics +8, Deception +6, Intimidation +6
Str +2, Dex +3, Con +1, Int +0, Wis +2, Cha +2

AC 17; Fort +7; Reflex +8; Will +6;
HP 32
Speed 25 feet

Cutlass One Action +10 (+5, +0) to hit (forceful, sweep) 1d6+5 Slashing
Dagger One Action +11 (+7, +3) to hit (agile, finesse, versatile s) 1d4+5 Piercing
Dagger One Action +11 (+7, +3) to hit (agile, thrown 10, versatile s) 1d4+5 Piercing
Fist One Action +11 (+7, +3) to hit (agile, finesse, nonlethal, unarmed) 1d4+4 Bludgeoning

Bravery

When the pirate rolls a success on a Will save against a fear effect, they get a critical success instead. In addition, any time they gain the Frightened condition, reduce its value by 1.

Reactive Strike Reaction

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.


Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Boarding Action Two Actions

The pirate swings on a rope or Strides, moving up to double their Speed. If the pirate boarded or disembarked a boat during this movement, they can make a melee Strike at the end of their movement that deals one extra damage die on a hit.


These scourges are a threat to anyone who spends time away from land.


Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.