PinacosaurusCreature 4
Source Pathfinder #151: The Show Must Go On
Perception +10 (low light vision)
Languages none
Skills Athletics +13
Str +5, Dex +0, Con +4, Int -4, Wis +2, Cha -1
AC 21; Fort +12; Reflex +8; Will +8;
HP 70
Speed 25 feet
Tail
+13 (+8, +3) to hit (backswing, reach 10) 2d6+5 BludgeoningFoot
+13 (+8, +3) to hit (unarmed) 1d8+5 BludgeoningPunishing Tail
A creature hit by the pinacosaurus's tail must attempt a DC 21 fortitude save. On a failure, it's Slowed 1 until the end of its next turn; on a critical failure, it's Stunned until the end of its next turn.
Trample
Small or smaller, foot, DC 21 reflex save
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.
DinosaurThese reptiles have survived from prehistoric times.