🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Pilgrim of IroriCreature -1


MediumHumanHumanoid
Source Pathfinder NPC Core
Perception +5
Languages Common
Skills Lore +6, Athletics +5, Religion +5, Society +4, Survival +5
Str +1, Dex +0, Con +2, Int +0, Wis +3, Cha +1

AC 14; Fort +4; Reflex +4; Will +7;
HP 9
Speed 25 feet

Staff One Action +5 (+0, -5) to hit (two hand d8) 1d4+1 Bludgeoning
Fist One Action +5 (+1, -3) to hit (agile, nonlethal, unarmed) 1d6+1 Bludgeoning
Rock One Action +4 (-1, -6) to hit (thrown 10) 1d4+1 Bludgeoning

Ambulatory Oration

Creatures that engage in conversation with the pilgrim gain a +1 circumstance bonus to all Recall Knowledge checks and Gather Information checks for 4 hours related to any topics discussed with the pilgrim.

Path of the Faithful

The pilgrim can use their Religion modifier instead of their Diplomacy modifier to [/act gather-information skill=religion] or [/act make-an-impression skill=religion] as long as the pilgrim includes their religious teachings.


Pilgrims traverse the lands spurred on by some holy reason, be it to visit a sacred place or follow a prophetic vision.


Religions inspire devout individuals to uphold their tenets.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Human

A creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.