Pilgrim of IroriCreature -1
Source Pathfinder NPC Core
Perception +5
Languages Common
Skills Lore +6, Athletics +5, Religion +5, Society +4, Survival +5
Str +1, Dex +0, Con +2, Int +0, Wis +3, Cha +1
AC 14; Fort +4; Reflex +4; Will +7;
HP 9
Speed 25 feet
Staff
+5 (+0, -5) to hit (two hand d8) 1d4+1 BludgeoningFist
+5 (+1, -3) to hit (agile, nonlethal, unarmed) 1d6+1 BludgeoningRock
+4 (-1, -6) to hit (thrown 10) 1d4+1 BludgeoningAmbulatory Oration
Creatures that engage in conversation with the pilgrim gain a +1 circumstance bonus to all Recall Knowledge checks and Gather Information checks for 4 hours related to any topics discussed with the pilgrim.
Path of the FaithfulThe pilgrim can use their Religion modifier instead of their Diplomacy modifier to [/act gather-information skill=religion] or [/act make-an-impression skill=religion] as long as the pilgrim includes their religious teachings.
Pilgrims traverse the lands spurred on by some holy reason, be it to visit a sacred place or follow a prophetic vision.
Religions inspire devout individuals to uphold their tenets.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.