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Pickled PunkCreature 1


TinyEvilUndeadUnholy
Source Pathfinder #157: Devil at the Dreaming Palace
Perception +8 (darkvision)
Languages Common
Skills Acrobatics +7, Athletics +5, Stealth +7
Str +2, Dex +4, Con +3, Int -3, Wis +0, Cha -3

AC 16; Fort +8; Reflex +9; Will +3;
HP 20
Speed 20 feet
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Weaknesses Fire 2

Fist One Action +9 (+5, +1) to hit (agile, finesse, nonlethal, unarmed) 1d4+1 Bludgeoning
Jaws One Action +7 (+2, -3) to hit (unarmed) 1d6+1 Piercing + 2 Poison

Combustible

The first time each round that a pickled punk takes fire damage, its fumes combust, dealing 5 fire damage to all other creatures within the area of its Suffocating Fumes aura.

Suffocating Fumes (aura, inhaled, poison)

5 feet. A creature that enters or begins its turn within the aura must attempt a DC 14 fortitude save, or DC 17 fortitude if the pickled punk is attached to the creature.

On a failed save, the creature is Sickened 1, and on a critical failure, it's also Enfeebled 1 for 1 minute.

Attach

When a pickled punk hits a target larger than itself, it uses bizarre excretions to adhere to that creature. This is similar to Grabbing the creature, but the pickled punk is not Off-Guard, and it moves with that creature rather than holding it in place.

Each turn while attached, the pickled punk automatically deals the damage from its jaws Strike to the creature to which it's attached. It also wriggles about, gaining a +2 circumstance bonus to AC as long as it's not also Grabbed or Restrained.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Undead

Once living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.

Unholy

Effects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.