PhysicianCreature -1
Source Pathfinder NPC Core
Perception +6 ((+8 to notice ailments))
Languages Common
Skills Diplomacy +6, Medicine +12, Society +5
Str -1, Dex +1, Con +1, Int +4, Wis +2, Cha +2
AC 13; Fort +9; Reflex +3; Will +8;
HP 8
Speed 25 feet
Fist
+5 (+1, -3) to hit (agile, finesse, nonlethal, unarmed) 1d4-1 BludgeoningMedical Textbook
+5 (+0, -5) to hit (nonlethal, thrown 10) 1d4-1 Bludgeoning+2 Bonus on Perception to Notice AilmentsBedside Manner
A physician has a +4 circumstance bonus to Diplomacy checks to [/act make-an-impression options=bedside-manner] on or make a [/act request options=bedside-manner] of a diseased, poisoned, or wounded creature.
Doctor's HandWhen the physician rolls a critical failure on a check to Treat Disease, Treat Poison, or Treat Wounds, they get a failure instead.
Medical SpecialistFor medical matters, the physician is a 4th-level challenge.
The art of medicine is a blend of the intellectual and the practical, concerned with how diseases work and how to prevent them. The physician can be found consulting well-thumbed tomes while meticulously examining patients to better understand their condition, before determining the most effective treatment.
The world is a dangerous place. Thankfully, there are those who devote their lives to easing the pain and suffering of others.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.