Phalanx of PhalangesCreature 1
Source Pathfinder #181: Zombie Feast
Perception +5 (darkvision)
Languages none
Skills Acrobatics +8
Str +1, Dex +3, Con +4, Int -5, Wis +0, Cha -5
AC 15; Fort +9; Reflex +8; Will +5;
HP 16
Speed 20 feet
Immunities precision
Weaknesses Area Damage 3, Splash Damage 3
Resistances Cold 3, Electricity 3, Fire 3, Piercing 3, Slashing 3
Predetermined Path
A phalanx of phalanges knows a single path on even ground no longer than 100 feet, as determined by its creator. The phalanx of phalanges makes no actions other than moving along this path or making Countless Digits attacks against creatures in its way. If impeded on this path or if it takes damage, the phalanx of phalanges is unbound from its path and is permanently berserk, attacking nearby creatures to the best of its ability.
Countless Digits
Each other creature in the phalanx of phalanges' space takes 1d6 piercing damage ((1d6+2) piercing damage if the swarm is berserk) (DC 17 reflex). On a critical failure, the target is thoroughly pinned by the phalanges, becoming Immobilized until it Escapes or until any creature uses 2 Interact actions to scrape away the bones pinning them down.
Made up of hundreds of finger and toe bones, a phalanx of phalanges clatters along the ground in an eerily uniform manner.
Commonly mistaken for undead, animated bones are mindless constructs with no connection to necromancy. The following are examples of typical animated bones.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
ConstructA construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SwarmA swarm is a mass or cloud of creatures that functions as one monster. Its size entry gives the size of the entire mass, though for most swarms the individual creatures that make up that mass are Tiny. A swarm can occupy the same space as other creatures and must do so in order to use its damaging action. A swarm typically has weakness to effects that deal damage over an area (like area spells and splash weapons). Swarms are immune to the grabbed, prone, and restrained conditions.