PhadeCreature 7
Source Pathfinder Monster Core
Perception +16 (darkvision)
Languages Sussuran
Skills Acrobatics +16, Nature +15, Stealth +18, Survival +15
Str +3, Dex +6, Con +3, Int +2, Wis +2, Cha +0
AC 26; Fort +14; Reflex +18; Will +11;
HP 70
Speed 25 feet (fly 25 feet)
Immunities bleed, paralyzed, poison, sleep
Fist
+18 (+14, +10) to hit (agile, finesse, unarmed) 1d10+5 BludgeoningNaturally Invisible
The phade is Invisible at all times, though when it takes a hostile action of any kind, it is Hidden instead of undetected until the start of its next turn, as the vague outline of its humanoid form is faintly visible for a short period of time.
Hush
(air, primal)The phade calms the air in a 30-foot emanation until the beginning of its next turn, reducing sounds in it to a whisper that can't be heard outside the emanation.
This doesn't prevent casting spells, but a phade attempts to counteract any auditory or sonic effect originating in the area with a +17 counteract modifier. If the counteract attempt fails, Hush ends early.
Sneak AttackThe phade deals 2d6 extra precision damage to Off-Guard creatures.
On the Plane of Air, and throughout the Inner Sphere, phades serve as spies and assassins for their creators. Even when summoned into the mortal Universe, phades are generally called for unsavory and violent purposes, giving the phades that have turned their back on their creator a poor opinion of mortals as well.
Hailing from the Plane of Air, these beings appear in a variety of sizes and shapes. They're noted for being elusive, swift, and often difficult to detect due to being composed primarily of air.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
ElementalCreatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.