Penitent of CalistriaCreature 0
Source Pathfinder NPC Core
Perception +4
Languages Common
Skills Lore +6, Athletics +6, Deception +5, Intimidation +3, Religion +4
Str +2, Dex +1, Con +2, Int +0, Wis +2, Cha +1
AC 15; Fort +6; Reflex +5; Will +6;
HP 18
Speed 25 feet
Whip
+6 (+1, -4) to hit (disarm, nonlethal, reach, trip) 1d4+2 SlashingDagger
+6 (+2, -2) to hit (agile, versatile s) 1d4+2 PiercingDagger
+5 (+1, -3) to hit (agile, thrown 10, versatile s) 1d4+2 PiercingFist
+6 (+2, -2) to hit (agile, nonlethal, unarmed) 1d4+2 BludgeoningAgonizing Drive
The penitent ignores the penalty to attack rolls from being Frightened and gains a status bonus to damage rolls equal to their frightened value.
Repentant Defiance
The penitent Strikes, then increases their own Frightened value by 2 and deals 3 slashing damage to themselves, bypassing resistance. The penitent then gains resistance 3 to physical damage until the start of their next turn.
Atonement is seen as an ultimate act of supplication for those who have wronged their faith. Repentance takes several forms—acts of service, a pilgrimage, flagellation, or divine quests.
Religions inspire devout individuals to uphold their tenets.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
HumanA creature with this trait is a member of the human ancestry. Humans are a diverse array of people known for their adaptability. An ability with this trait can be used or selected only by humans.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.