PengCreature 12
Source Pathfinder Lost Omens Tian Xia World Guide
Perception +25
Languages Sussuran
Skills Acrobatics +23, Athletics +22, Nature +25
Str +4, Dex +6, Con +5, Int +3, Wis +5, Cha +7
AC 32; Fort +23; Reflex +24; Will +23;
HP 200
Speed 10 feet (fly 70 feet)
Weaknesses Unholy 10
Resistances Cold 10
Beak
+24 (+19, +14) to hit (reach 10, unarmed) 3d8+10 PiercingTalon
+24 (+20, +16) to hit (agile, unarmed) 3d6+10 SlashingHeaven's View
Clouds don't impair a peng's vision.
At-Will SpellsThe monster can cast its at-will spells any number of times without using up spell slots.
Calm Weather Aura (air, aura, primal)1 mile.
The ambient weather around a peng is always lightly cloudy with a pleasant breeze, and the temperature is pleasantly warm for the season. Another creature that attempts to alter the weather within this aura (such as with a Control Weather ritual or localized effect like Gust of Wind) must succeed at a DC 32 will save; otherwise, the effect is disrupted. The peng can activate or deactivate this aura as a single action with the concentrate trait.
Cloud Cover
(air, primal)The peng exhales a thick cloud and envelops themself in the mist. The peng is Concealed until the end of their next turn.
Flap Wings
(air, cold, primal)The peng beats their wings to create a mighty burst of frosty air and push away foes. Each creature within 10 feet of the peng takes 4d6[bludgeoning],4d6 cold damage (DC 32 reflex save). Creatures that fail their save are pushed away 10 feet; creatures that critically fail are pushed away 20 feet and knocked Prone.
WindslicePengs can move in any wind with easy grace. A peng ignores difficult terrain caused by wind and doesn't need to Maneuver in Flight in high winds.
Primal Innate Spells (DC 32, +24 to hit)
1st Level: Gust of Wind (At Will)
3rd Level: Wall of Wind (At Will)
5th Level: Howling Blizzard
A peng is a massive avian beast who flies effortlessly among the highest clouds. Their bright plumage makes it difficult to see their shape against an azure sky, but with patience, an onlooker might notice movement too swift to be a natural cloud.
Beautiful and graceful, a peng arises from the unlikeliest of origins: the cruel kun, a hateful fish monster whose predilection for the crushing depths of the sea matches the peng's own love of the bright, open sky. After a kun sacrifices their power for a noble heart by bathing in the sun's rays, they transform into this majestic bird, which eschews violence unless they must fight to stay free.
A peng doesn't seek danger or thrills; they want only to make their long voyages and fly without disruption. However, they sometimes come into conflict with dragons and other high-flying creatures that would hunt them or block their path. Although it's unclear to mortals what purpose a peng's journeys serve, celestial powers related to air or freedom will sometimes ask their mortal followers to assist a peng in its journey.
A peng's calm and steady nature is so strong that its mere presence can quell storms and still winds. Spotting a peng is undoubtedly a sign of good luck for sailors and marinersβa feeling shared with most others lucky enough to lay eyes on these rare and beautiful creatures. When the sky is clear and blue with gentle weather for an extended period, such fine conditions can be attributed to the presence of an unseen peng.
Traits
This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.
AirEffects with the air trait either manipulate or conjure air. Those that manipulate air have no effect in a vacuum or an area without air. Creatures with this trait consist primarily of air or have a connection to magical air.
BeastA creature similar to an animal but with an Intelligence modifier of β3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.
ColdEffects with this trait deal cold damage. Creatures with this trait have a connection to magical cold.
HolyEffects with the holy trait are tied to powerful magical forces of benevolence and virtue. They often have stronger effects on unholy creatures. Creatures with this trait are strongly devoted to holy causes and often have weakness to unholy. If a creature with weakness to holy uses a holy item or effect, it takes damage from its weakness.