PeludaCreature 10
Source Pathfinder Bestiary 2
Perception +21 (darkvision)
Languages Draconic
Skills Athletics +23, Intimidation +19
Str +7, Dex +3, Con +5, Int -2, Wis +5, Cha +3
AC 30; Fort +21; Reflex +17; Will +19; +1 status to all saves vs. magic
HP 170
Speed 30 feet (swim 30 feet)
Immunities fire, paralyzed, sleep
Jaws
+23 (+18, +13) to hit (reach 10, unarmed) 2d12+13 PiercingQuill
+23 (+19, +15) to hit (agile, reach 10) 2d6 PiercingTail
+23 (+18, +13) to hit (reach 15, versatile p) 2d6+13 Bludgeoning+1 Status to All Saves vs. MagicQuill Thrust

Trigger A creature within 10 feet attempts a melee Strike against the peluda
Effect The peluda shifts their position and makes a quill Strike against the attacking creature. This Strike doesn't count toward the peluda's multiple attack penalty, and the peluda's multiple attack penalty doesn't apply to this Strike.
Vulnerable TailIf the peluda takes 30 or more slashing damage from a critical hit, the attacker severs the peluda's tail. The peluda takes 2d6 bleed and can't make tail attacks until their tail grows back (in about 1 week).
Breath Weapon
(fire, primal)The peluda breathes a torrent of flames that deals 7d10 fire damage in a 60-foot line (DC 29 reflex save).
They can't use their Breath Weapon again for 1d4 rounds.
Peluda Venom (poison)Saving Throw DC 29 fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Off-Guard (1 round)
Stage 2 2d6 poison damage, Enfeebled 1, and off-guard (1 round)
Stage 3 2d6 poison damage, Enfeebled 2, and off-guard (1 round)
Quill Barrage
The peluda bristles their quills and shakes, sending dozens of spear-like barbs in every direction. All creatures within 30 feet take 11d6 piercing damage (DC 29 reflex save) and are exposed to peluda venom if they take any damage.
The peluda can't use Quill Barrage again for 1 minute.
Improved Knockdown
Trigger The monster's last action was a successful Strike that lists Improved Knockdown in its damage entry
Effect The monster attempts to [/act trip] the creature as a free action. This attempt neither applies nor counts toward the monster's multiple attack penalty.
Peludas are wild and savage dragons that favor reedy marshlands, sparsely forested bogs, and river valleys for lairs. A single peluda typically claims a stretch of waterways a few miles in length, then systematically drives off any potential rivals so that the peluda can despoil the land as they please, leaving clawed footprints on muddy riverbanks, toppling trees, and impaling half-eaten corpses on their quills as trophies left to rot. They venture beyond their domains to hunt, roasting prey with their breath or pulverizing them with their tails, burning and killing for cruel sport before slithering, sated, back to their mucky lairs.
Peludas despise weakness and loathe creatures smaller than themselves, especially humanoids, whom they see as fragile and soft, good only for eating or breaking. In contrast, peludas have a massive inferiority complex regarding more impressive creatures-especially larger and stronger dragons. Peludas will try anything to become stronger, including ingesting shiny coins, gems, and jewelry, which old folk tales claim will strengthen their quills and fire breath.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
DragonDragons are reptilian creatures, often winged or with the power of flight. Most can exhale magical energy and are immune to sleep and paralysis.
FireEffects with the fire trait deal fire damage, or either conjure or manipulate fire. Those that manipulate fire have no effect in an area without fire. Creatures with this trait consist primarily of fire or have a connection to magical fire.