PelmoCreature -1
Source Pathfinder #157: Devil at the Dreaming Palace
Perception +2 (darkvision)
Languages Goblin
Skills Acrobatics +5, Athletics +2, Nature +1, Stealth +5
Str +0, Dex +3, Con +1, Int +0, Wis -1, Cha +1
AC 16; Fort +5; Reflex +7; Will +3;
HP 6
Speed 25 feet
Club
+8 (+3, -2) to hit (thrown 10) 1d6 BludgeoningLesser Alchemist's Fire
+8 (+3, -2) to hit (alchemical, bomb, consumable, fire, splash, thrown 20) 1d8 Fire + 1 Fire + 1 FireGoblin Scuttle

Trigger A goblin ally ends a move action adjacent to Pelmo.
Effect Pelmo Steps.
The frontline fighters of goblin tribes prefer to fight in large groups-especially when they can outnumber their foes at least three to one.
These small humanoids have green or gray skin and large heads with wide ears. While some goblins are civilized and have worked hard to be considered upstanding members of humanoid communities, most are impetuous and vicious creatures who delight in wreaking havoc. These goblins think nothing of slaughtering livestock, stealing infants, or burning down a building purely for momentary delight. They revel in playing malicious tricks on taller humanoids, whom they call "longshanks."
Goblins are superstitious, with an intense awe of magic and a fascination with fire; goblins who master magic or fire earn great respect from their kin. Most other humanoids find it difficult to understand goblins' outlook: they hate canines but eagerly share their lairs with so-called "goblin dogs," they fearlessly attack larger creatures but are terrified of horses, and they despise vegetables yet consider pickles a delicacy. To a goblin, of course, these are all perfectly sensible life choices.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
GoblinA creature with this trait is a small, frantic goblinoid. Goblins tend to have darkvision. An ability with this trait can be used or chosen only by goblins. A weapon with this trait is created and used by goblins.
HumanoidHumanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.