Pathfinder ProtectorCreature 1
Source Pathfinder Society Scenario #6-00: Salt of the Ocean
Perception +7 (darkvision)
Languages Common, Necril
Skills Acrobatics +7, Athletics +8, Stealth +7, Survival +5
Str +1, Dex +4, Con +1, Int +1, Wis +2, Cha +2
AC 17; Fort +4; Reflex +9; Will +5;
HP 16 (void healing)
Speed 25 feet (swim 25 feet)
Immunities death effects, disease, paralyzed, poison, unconscious, bleed
Jaws
+9 (+4, -1) to hit (finesse, unarmed) 1d8+1 PiercingClaw
+9 (+5, +1) to hit (agile, finesse, unarmed) 1d6+1 SlashingStench (aura, olfactory)
10 feet. DC 14 fortitude
A creature entering the aura or starting its turn in the area must succeed at a Fortitude save or become Sickened 1 (plus Slowed 1 as long as it's sickened on a critical failure). A creature that succeeds at its save or recovers from being sickened is temporarily immune to all stench auras for 1 minute.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Consume Flesh
(manipulate)Requirements The ghoul is adjacent to the corpse of a creature that died within the last hour.
Effect The ghoul devours a chunk of the corpse and regains 1d6 healing Hit Points.
It can regain Hit Points from any given corpse only once.
Ghoul Whispers
(auditory, linguistic, occult)Requirements A Grabbed, Paralyzed, Restrained, or Unconscious creature is within the ghoul's reach
Effect The ghoul whispers dark thoughts and vile cravings into the creature's ears. The creature must save against the forbidden cravings curse.
Forbidden Cravings (curse)
Saving Throw DC 17 will
Stage 1 carrier with no ill effects (1 day)
Stage 2 2d6 void damage and the target is Sickened 1 until it consumes raw meat (1 day)
Stage 3 as stage 2
Stage 4 as stage 2 unless the target has consumed raw meat in the past 24 hours, then it takes 4d6 void damage and is Sickened 2 until it consumes raw meat;
Stage 5 if the creature has eaten raw meat in the past 24 hours, it dies and rises as a ghoul, if not, it returns to stage 4
Swift Stroke
(move)The ghoul swims up to half its Speed. This movement doesn't trigger reactions.
Grab
Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
Effect If used after a Strike, the monster attempts to [/act grapple] the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Ghouls stalkers are ravenous undead who haunt graveyards and eat corpses.
Few creatures are more ubiquitous to sinister locations such as lonely graveyards and ruined crypts than the flesh-eating undead known as ghouls.
Traits
Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.
AmphibiousAn amphibious creature can breathe in water and in air, even outside of its preferred environment, usually indefinitely but at least for hours. These creatures often have a swim Speed. Their bludgeoning and slashing unarmed Strikes don't take the usual –2 penalty for being underwater.
GhoulGhouls are vile undead creatures that feast on flesh.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.