🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Paskis Nine-KnivesCreature 11


UniqueMediumHumanoidOrc
Source Pathfinder #209: Destroyer's Doom
Perception +23 (darkvision)
Languages Chthonian, Common, Jotun, Orcish
Skills Acrobatics +23, Deception +22, Intimidation +20, Stealth +25, Thievery +23
Str +5, Dex +8, Con +5, Int +1, Wis +4, Cha +2

AC 31; Fort +20; Reflex +25; Will +19;
HP 195
Speed 30 feet

Orc Knuckle Dagger One Action +25 (+21, +17) to hit (agile, disarm, magical, orc) 2d6+11 Piercing
Dagger One Action +25 (+21, +17) to hit (agile, magical, thrown 10, versatile s) 2d4+11 Piercing

Dance Between the Blades Reaction

Trigger A foe within Paskis's reach critically fails a Strike against her


Effect Paskis can Step; she must end her movement within reach of the triggering foe. Paskis then makes a melee Strike against the triggering creature, treating them as Off-Guard for the attack. This Strike uses the triggering Strike's damage rather than that of Paskis's weapon. If the weapon has the agile or finesse train, Paskis also applies her Sneak Attack to this damage.

Deny Advantage

Paskis isn't Off-Guard to creatures of 11th level or lower that are Hidden, undetected, flanking, or using surprise attack. However, she can help allies flank.

Ferocity Reaction

Trigger The monster is reduced to 0 HP.


Effect The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability

Enfeebling Strike Free Action

Trigger Paskis's Strike hits an Off-Guard creature and deals damage


Effect The target is Enfeebled 1 until the end of Paskis's next turn.

Knife Training

Paskis treats all weapons in the knife group as finesse weapons.

Lightning Blades Two Actions (manipulate)

Requirements Paskis is wielding two knives and targets an Off-Guard creature


Effect Paskis attempts two knife Strikes against the creature; these attacks increase her multiple attack penalty, but the penalty doesn't increase until after both attacks. This counts as a single melee attack for the purposes of Feinting.

Mark for Death Three Actions

Requirements Paskis can observe the creature she intends to mark


Effect Paskis designates a single creature as her mark. This lasts until the mark dies or she uses Mark for Death again. She gains a +2 circumstance bonus to Perception checks to Seek the mark and on Deception checks to [/act feint] against the mark. In addition, her sneak attacks against her mark deal an additional 2 precision damage.

Poison Weapon One Action (manipulate)

Paskis draws a poison and applies it to a weapon. If her next attack with that weapon before the end of her next turn hits and deals damage, it applies the effects of the poison.

Sneak Attack

Paskis deals an extra 3d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, creatures that haven't acted yet are Off-Guard to Paskis.



Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Orc

A creature with this trait is a member of the orc ancestry. These green-skinned people tend to have darkvision. A weapon with this trait is a weapon which orcs craft and use.