🔍 
Home Ancestries Backgrounds Bestiary Classes Conditions Deities Equipment Feats Spells

Paravaax (5-6)Creature 7


MediumBeastChaoticEarthEvil
Source Pathfinder Society Scenario #1-09: Star-Crossed Voyages
Perception +14 (darkvision)
Languages Common, Petran
Skills Acrobatics +15, Athletics +16, Stealth +17
Str +6, Dex +3, Con +5, Int -2, Wis +3, Cha -2

AC 25; Fort +18; Reflex +13; Will +14;
HP 80
Speed 25 feet (fly 40 feet)
Resistances Physical 10

Jaws One Action +17 (+12, +7) to hit (unarmed) 2d8+8 Piercing
Claw One Action +17 (+13, +9) to hit (agile, unarmed) 2d6+8 Slashing

Clawed Feet Reaction (attack)

Trigger Paravaax is Flying, and a creature moves into an adjacent square below it.


Effect Paravaax makes a claw Strike against the triggering creature.

Lodestone Aura (aura)

30 feet. Paravaax's body exudes a powerful, fluctuating magnetic field that makes any opponent wearing or primarily comprised of metal Clumsy 2 for as long as they are within the aura and for 1 round thereafter. In addition, attacks targeting Paravaax made with metal weapons, or weapons whose primary striking surface is metal such as most arrows and bolts, suffer a -2 status penalty. Creatures exposed to this aura for several weeks (such as the elementals comprising Paravaax's "court") eventually become immune to this effect.

Lodestone Statue One Action (concentrate)

Until the next time it acts, Paravaax appears to be a statue. It has an automatic result of 36 on Deception checks and DCs to pass as a statue.

While disguised in this manner, Paravaax can increase the radius of his lodestone aura by up to 100 miles or return the radius to normal as a free action.



Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Beast

A creature similar to an animal but with an Intelligence modifier of –3 or higher is usually a beast. Unlike an animal, a beast might be able to speak and reason.

Earth

Effects with the earth trait either manipulate or conjure earth. Those that manipulate earth have no effect in an area without earth. Creatures with this trait consist primarily of earth or have a connection to magical earth.