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Painted LandscapeCreature 10


Rare​Gargantuan​Construct​Mindless​
Source Pathfinder #218: Titanbane
Perception +19 (tremorsense (imprecise) 60 feet)
Languages none
Skills Athletics +21, Stealth +22
Str +7, Dex +5, Con +4, Int -5, Wis +5, Cha -5

AC 30; Fort +22; Reflex +18; Will +20;
HP 155
Speed 15 feet
Weaknesses Acid 10

Branch One Action +24 (+19, +14) to hit (reach 20) 2d10+11 Bludgeoning

Construct Armor (Hardness 15)

Like normal objects, a painted landscape has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a painted landscape is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 26.

Engulf Two Actions

DC 29 reflex, (6d6) bludgeoning damage, [/act escape dc=29], Rupture 20


The monster Strides up to double its Speed and can move through the spaces of any creatures in its path. Any creature of the monster's size or smaller whose space the monster moves through can attempt a Reflex save with the listed DC to avoid being engulfed. A creature unable to act automatically critically fails this save. If a creature succeeds at its save, it can choose to be either pushed aside (out of the monster's path) or pushed in front of the monster to the end of the monster's movement. The monster can attempt to Engulf the same creature only once in a single use of Engulf. The monster can contain as many creatures as can fit in its space.

A creature that fails its save is pulled into the monster's body. It is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it's engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free.

Effect: Engulf and Swallow Whole

A creature that gets free by either method can immediately breathe and exits the swallowing monster's space.

If the monster dies, all creatures it has engulfed are automatically released as the monster's form loses cohesion.

Mural One Action (concentrate)

Until the next time it acts, the animated landscape appears to be a mural on a flat surface that's at least 10 by 20 feet in area. It has an automatic result of 42 on Deception checks and DCs to pass as a mural.

Painted Replica One Action (divine)

Requirements A creature died while engulfed by the painted landscape


Effect The painted landscape absorbs the creature, causing the creature's likeness to appear in the mural. Any gear carried by the dead creature remains left behind (but still appears as part of the painting). The painted landscape regains (2d6+20) healing HP when it absorbs a creature.

Sticky Paint

A painted landscape's Strikes splatter paint on the target. On a critical hit, this paint swiftly dries, and the target becomes Clumsy 1 for 10 minutes. As an Interact action, the target or an adjacent creature can remove enough paint to end the condition.


Resembling a large mural, a painted landscape attacks by animating the very landscape it depicts: trees, castles, or even snow-capped mountains.


This mindless construct takes the form of a two-dimensional portrait given life or an illustration painted in three dimensions with magical pigments.

Painted Treasure

A painted creature's gear is part of the creature and is also made of magical paint. Such gear can't be disarmed. If the painted creature drops any gear, the item melts into a glob of paint a moment later—after dealing damage, for thrown and projectile weapons. Painted gear (including ammunition) is restored to a painted creature automatically 24 hours after it's lost. At the GM's discretion, a talented PC artist might rescue a painted item by immediately and successfully Repairing it, using a hard DC of the painted creature's level. This might allow PCs to recover a unique (even magical) item that existed only in the original artist's imagination.

Painted Behavior

Painted creatures typically adopt the behaviors of whatever they resemble. This results in creatures like a painted sheep bleating worriedly and grazing, even though any grasses consumed sit inertly inside its improvised belly before eventually seeping though its body and plopping on the ground.

Intelligent creatures animated in this way sometimes develop a limited vocabulary. However, the construct remains mindless, their utterances follow only the most simplistic logic, and their words fall short of anything that could be considered conversation. With careful instruction, such constructs can perform mundane chores.


Traits

Rare

This rarity indicates that a rules element is very difficult to find in the game world. A rare feat, spell, item or the like is available to players only if the GM decides to include it in the game, typically through discovery during play. Creatures with this trait are rare. They typically can't be summoned. The DC of Recall Knowledge checks related to these creatures is increased by 5.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.