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Painted GriffonCreature 5


Uncommon​Large​Construct​Mindless​
Source Pathfinder #218: Titanbane
Perception +14 (darkvision, scent (imprecise) 60 feet)
Languages none
Skills Acrobatics +12, Athletics +13, Intimidation +11, Stealth +12, Survival +10
Str +4, Dex +3, Con +3, Int -5, Wis -1, Cha +2

AC 23; Fort +14; Reflex +14; Will +8;
HP 60
Speed 25 feet (fly 60 feet)

Beak One Action +15 (+10, +5) to hit (deadly d10, unarmed) 2d8+5 Piercing
Talon One Action +15 (+11, +7) to hit (agile, unarmed) 2d6+5 Piercing
Wing One Action +15 (+10, +5) to hit (reach 10, unarmed) 2d6+5 Bludgeoning

Construct Armor (Hardness 4)

Like normal objects, a painted griffon has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once a painted griffon is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its construct armor breaks, removing the Hardness and reducing its Armor Class to 19.

Flying Strafe Two Actions

The painted griffon Flies up to its fly Speed and makes two talon Strikes at any point during that movement. Each Strike must target a different creature. The attacks take the normal multiple attack penalty.

Pounce One Action

The painted griffon Strides and makes a talon Strike at the end of that movement. If the griffon began this action Hidden, it remains hidden until after the attack.


This mindless construct takes the form of a two-dimensional portrait given life or an illustration painted in three dimensions with magical pigments.

Painted Treasure

A painted creature's gear is part of the creature and is also made of magical paint. Such gear can't be disarmed. If the painted creature drops any gear, the item melts into a glob of paint a moment later—after dealing damage, for thrown and projectile weapons. Painted gear (including ammunition) is restored to a painted creature automatically 24 hours after it's lost. At the GM's discretion, a talented PC artist might rescue a painted item by immediately and successfully Repairing it, using a hard DC of the painted creature's level. This might allow PCs to recover a unique (even magical) item that existed only in the original artist's imagination.

Painted Behavior

Painted creatures typically adopt the behaviors of whatever they resemble. This results in creatures like a painted sheep bleating worriedly and grazing, even though any grasses consumed sit inertly inside its improvised belly before eventually seeping though its body and plopping on the ground.

Intelligent creatures animated in this way sometimes develop a limited vocabulary. However, the construct remains mindless, their utterances follow only the most simplistic logic, and their words fall short of anything that could be considered conversation. With careful instruction, such constructs can perform mundane chores.


Traits

Uncommon

Something of uncommon rarity requires special training or comes from a particular culture or part of the world. Some character choices give access to uncommon options, and the GM can choose to allow access for anyone. Less is known about uncommon creatures than common creatures. They typically can't be summoned. The DC of Recall Knowledge checks related to these creature is increased by 2.

Construct

A construct is an artificial creature empowered by a force other than vitality or void. Constructs are often mindless; they are immune to bleed, death effects, disease, healing, nonlethal attacks, poison, spirit, vitality, void, and the doomed, drained, fatigued, paralyzed, sickened, and unconscious conditions; and they may have Hardness based on the materials used to construct their bodies. Constructs are not living creatures, nor are they undead. When reduced to 0 Hit Points, a construct creature is destroyed.

Mindless

A mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.