Owlbear (BB)Creature 4
Perception +13 (low light vision)
Languages none
Skills Acrobatics +7, Athletics +14, Intimidation +10
Str +6, Dex +1, Con +5, Int -4, Wis +3, Cha +0
AC 21; Fort +13; Reflex +7; Will +11;
HP 70
Speed 25 feet
Talon
+14 (+10, +6) to hit (agile, unarmed) 1d10+6 PiercingBeak
+14 (+9, +4) to hit (unarmed) 1d12+6 PiercingBloodcurdling Screech
(fear, mental)Each creature within 80 feet who can hear the owlbear's screech must attempt a DC 20 will save. The creatures can't be affected by another screech for 1 minute. On a critical success, the creature is unaffected; on a success, the creature gains the Frightened 1 condition; on a failure, the creature gains the Frightened 2 condition; on a critical failure, the creature gains the Frightened 3 condition and must spend its next turn running away from the owlbear.
Screeching Advance
(auditory, fear, mental)The owlbear makes a Bloodcurdling Screech and Strides twice. All creatures within 80 feet of the owlbear at any point during this movement are subjected to the effects of Bloodcurdling Screech.
Grab
When the owlbear succeeds at its talon Strike, it can use this action immediately after to automatically give the target the Grabbed condition until the end of its next turn.
The owlbear is a territorial predator with the body of a brown bear but the head-and resultant keen senses-of an owl.
Traits
Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.
AnimalAn animal is a creature with a relatively low intelligence. It typically doesn't have an Intelligence attribute modifier over –4, can't speak languages, and can't be trained in Intelligence-based skills.