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OtisCreature 5


UniqueLargeGiantHumanoidTrollWood
Source Pathfinder #201: Pactbreaker
Perception +11 (darkvision)
Languages Jotun
Skills Athletics +12, Intimidation +12
Str +5, Dex +2, Con +6, Int -2, Wis +0, Cha -2

AC 20; Fort +17; Reflex +11; Will +7;
HP 125 (regeneration 20 (deactivated by electricity or fire)
Speed 30 feet
Weaknesses Fire 10, Electricity 10

Jaws One Action +14 (+9, +4) to hit (reach 10, unarmed) 2d10+5 Piercing
Claw One Action +14 (+10, +6) to hit (agile, reach 10, unarmed) 2d8+5 Slashing

Easily Misled

The forest troll gets a –4 circumstance penalty to their Perception DC against Deception checks.

Regeneration 20 (Deactivated by Electricity or Fire)

This monster regains the listed number of Hit Points each round at the beginning of its turn. Its Dying condition never increases beyond Dying 3 as long as its regeneration is active. However, if it takes damage of a type listed in the regeneration entry, its regeneration deactivates until the end of its next turn. Deactivate the regeneration before applying any damage of a listed type, since that damage might kill the monster by bringing it to Dying 4.

Furious Flailing Reaction

Trigger The forest troll takes electricity or fire damage


Effect The troll makes a claw Strike against a random creature within its reach. If the troll has persistent fire damage, they attempt a DC 15 flat to remove it.

Chase Prey Two Actions

The forest troll rushes forward on all fours, Striding and then making two claw Strikes.

Rend One Action

Claw


A Rend entry lists a Strike the monster has.

Requirements The monster hit the same enemy with two consecutive Strikes of the listed type in the same round.


Effect The monster automatically deals that Strike's damage again to the enemy.


Primal Innate Spells (DC 21, +13 to hit)

2nd Level: One with Plants


Forest trolls are gangly giants who stalk the fringes of civilization. They rely on their incredible strength to overpower foes with their vicious claws and toothy maws. These trolls stand anywhere from 12 to 16 feet tall, though they prefer to hunch for comfort and to lull foes into a false sense of security. Trolls are truly creatures of the forest, deeply linked in flesh and blood to the verdant habitats they consider their territory. In fact, when a forest troll is killed, their flesh turns into blackened lumps of charcoal, often still glowing with coals. Despite that, these creatures roam farther and wider than most of their kin, to the extent that they're the first creatures a common person thinks of when they hear the word "troll."


Slavering, cruel, invincible brutes: this is the villager's stock description for the dread monsters known as trolls. The roots of these stories are undoubtedly true. Trolls' flesh endlessly regrows, going so far as to sprout aberrant limbs or additional heads if not pruned, and a bottomless hunger is required to feed such unfettered growth. Even in the process of glutting themselves, however, trolls find opportunities to taunt their prey and inflict petty cruelties.

A troll's ability to survive is so strong that they believe even the smallest scrap of flesh will slowly regenerate into a new form, suffering as all the powers of the land are gathered to revive them. Despite the pain, trolls speak of this unassailable vitality as a blessing from their creator. Few trolls have heard the laughter of demons who claim that creator cursed the trolls and cast them down from lofty heights, binding them so they could never rise again.

Trolls prefer to remain solitary, keeping every scrap of food for themselves. In rare instances, an old and powerful troll comes to lead groups of trolls. Such warleaders possess enough cunning to lead their hordes in devastating raids and massacres, and their presence permanently alters the surrounding ecosystem. This link to their environment is an often misunderstood aspect of trollkind, and grows more acute with a troll's age and power. That's not to say trolls are valorous protectors of nature. They're vicious and territorial, and will blight their own territory forever if it means more to eat for a day.


Traits

Unique

A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.

Giant

Giants are massive humanoid creatures.

Humanoid

Humanoid creatures reason and act much like humans. They typically stand upright and have two arms and two legs.

Troll

Trolls are giant, brutish creatures and are well known for transforming into inanimate materials.

Wood

Effects with the wood trait conjure or manipulate wood. Those that manipulate wood have no effect in an area without wood. Creatures with this trait consist primarily of wood or have a connection to magical wood.