Otari IlvashtiCreature 9
Source Pathfinder #163: Ruins of Gauntlight
Perception +18 (darkvision)
Languages Common, Elven, Gnomish
Skills Acrobatics +18, Society +18, Stealth +20, Thievery +20
Str -5, Dex +6, Con +0, Int +4, Wis +3, Cha +4
AC 25; Fort +16; Reflex +20; Will +17;
HP 120 (void healing, rejuvenation)
Speed 0 feet (fly 25 feet)
Immunities bleed, death effects, disease, paralyzed, poison, precision, unconscious
Resistances All Damage 10
Site Bound
Area D18
A typical ghost can stray only a short distance from where it was killed or the place it haunts. A typical limit is 120 feet. Some ghosts are instead bound to a room, building, item, or creature that was special to it rather than a location.
Rejuvenation (divine)Securing the four icons of the Roseguard and placing them on the altar in area D13 allows Otari to move on to the afterlife.
When a ghost is destroyed, it re-forms after 2d4 days within the location it's bound to, fully healed. A ghost can be permanently destroyed only if someone determines the reason for its existence and sets right whatever prevents the spirit from resting.
Void HealingA creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Filth Fever (disease)The Sickened and Unconscious conditions from filth fever don't improve on their own until the disease is cured.
Saving Throw DC 25 fortitude
Stage 1 carrier with no ill effect (1d4 hours)
Stage 2 Sickened 1 (1 day)
Stage 3 Sickened 1 and Slowed 1 as long as the affected creature remains sickened (1 day)
Stage 4 Unconscious (1 day)
Stage 5 dead
Infested Shadow
(divine, teleportation)Otari fades away, momentarily emerges from the shadow of another creature within 30 feet, and makes a ghostly hand Strike against a single target within reach of this creature (but not against the creature whose shadow he infests).
On a successful Strike, the target is also Off-Guard until the start of Otari's next turn. Otari then reappears at his starting point.
The creature whose shadow Otari infests is exposed to filth fever.
Sneak AttackOtari deals 2d6 extra precision damage to Off-Guard creatures.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
GhostLost souls that haunt the world as incorporeal undead are called ghosts.
IncorporealAn incorporeal creature or object has no physical form. It can pass through solid objects, including walls. When inside an object, an incorporeal creature can't perceive, attack, or interact with anything outside the object, and if it starts its turn in an object, it is slowed 1 until the end of its turn. A corporeal and an incorporeal creature can pass through one another, but they can't end their movement in each other's space. An incorporeal creature can't attempt Strength-based checks against physical creatures or objects—only against incorporeal ones—unless those objects have the ghost touch property rune. Likewise, a corporeal creature can't attempt Strength-based checks against incorporeal creatures or objects. Incorporeal creatures usually have immunity to effects or conditions that require a physical body, like disease, poison, and precision damage. They usually have resistance against all damage (except force damage, spirit damage, and damage from Strikes with the ghost touch property rune), with double the resistance against non-magical damage.
SpiritEffects with this trait can affect creatures with spiritual essence and might deal spirit damage. A creature with this trait is defined by its spiritual essence. Spirit creatures often lack a material form.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.