Ossuary WardenCreature 19
Source Pathfinder Claws of the Tyrant
Perception +32 (darkvision, wavesense (imprecise) 120 feet)
Languages none
Skills Acrobatics +37, Athletics +40, Stealth +33
Str +10, Dex +6, Con +6, Int -5, Wis +5, Cha -1
AC 42; Fort +34; Reflex +29; Will +32;
HP 265 (void healing)
Speed 20 feet (swim 60 feet)
Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Resistances Cold 20, Electricity 20, Fire 20, Piercing 20, Slashing 20
Jaws
+36 (+31, +26) to hit (deadly 3d12, reach 15) 4d12+28 PiercingTail
+36 (+32, +28) to hit (agile, reach 20) 4d10+20 BludgeoningVoid Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
Breach
The ossuary warden Leaps and makes a Strike at any point along its movement.
River JumpIf the ossuary warden is in water, it can Leap vertically 60 feet and horizontally 60 feet, moving any creature it has Grabbed along with it. The warden doesn't take damage from falls into water.
Traits
A rules element with this trait is one-of-a-kind. The DC of Recall Knowledge checks related to creatures with this trait is increased by 10.
MindlessA mindless creature has either programmed or rudimentary mental attributes. Most, if not all, of their mental attribute modifiers are –5. They are immune to all mental effects.
SkeletonThis undead is made by animating a dead creature's skeleton with void energy. An ability with this trait can be used or selected only by skeletons.
UndeadOnce living, these creatures were infused after death with void energy and soul-corrupting unholy magic. When reduced to 0 Hit Points, an undead creature is destroyed. Undead creatures are damaged by vitality energy and are healed by void energy, and don't benefit from healing vitality effects.
UnholyEffects with the unholy trait are tied to powerful magical forces of cruelty and sin. They often have stronger effects on holy creatures. Creatures with this trait are strongly devoted to unholy causes, and often have weakness to holy. If a creature with weakness to unholy uses an unholy item or effect, it takes damage from its weakness.