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OregorgerCreature 11


LargeElementalMetal
Source Pathfinder Rage of Elements
Perception +18 (darkvision, rust vision)
Languages Talican
Skills Acrobatics +17, Athletics +25
Str +8, Dex +2, Con +7, Int -1, Wis +3, Cha +3

AC 30; Fort +24; Reflex +17; Will +20;
HP 245
Speed 30 feet (burrow 20 feet, fly 20 feet)
Immunities bleed, paralyzed, poison, sleep
Resistances Acid 10, Electricity 10

Adamantine Bite One Action +23 (+18, +13) to hit (adamantine, reach 10) 2d12+12 Piercing
Claw One Action +23 (+19, +15) to hit (agile, unarmed) 2d6+12 Slashing

Rust Vision

An oregorger ignores the concealed condition from rust clouds.

Caustic Rust (acid, aura)

5 feet.

The oregorger continually leaks tiny fragments of partially digested rust into the air around it. Any creature that ends its turn in the aura takes 2d6 acid damage with a DC 27 reflex save. A creature that critically fails is also Sickened 1.

Devour Metal

Any time the oregorger scores a critical hit with an adamantine bite attack, it deals the same amount of damage to any metal armor worn by the target, automatically bypassing any Hardness lower than 10. If a creature uses the Shield Block reaction with a metal shield against an oregorger's adamantine bite, the shield is automatically broken, but no other item takes damage from that attack. Unattended metal items automatically take full damage from an oregorger's adamantine bite attack, ignoring their Hardness if it's lower than 10.

Searing Spew Two Actions (acid)

The oregorger belches forth a cloud of caustic, rusted debris from its maw, filling a cube adjacent to itself that's 10 feet on each side. Any creature in this area takes 6d6[acid],6d6 slashing damage (DC 30 reflex). The ground under the cloud is difficult terrain for 1 hour, after which the shrapnel crumbles to dust.

The oregorger can't use Searing Spew again for 1d4 rounds, but the ability recharges if the oregorger damages an item with devour metal.


Oregorgers are hulking, four-limbed brutes with bodies of raw primal metals accreted in layers. Driven entirely by an insatiable drive to consume metal, an oregorger stops at nothing to greedily devour as much metal as it can and expel it as caustic rust.


Traits

Common

Anything that doesn't list another rarity trait (uncommon, rare, or unique) automatically has the common trait. This rarity indicates that an ability, item, or spell is available to all players who meet the prerequisites for it. A creature of this rarity is generally known and can be summoned with the appropriate summon spell.

Elemental

Creatures directly tied to an element and native to the elemental planes. Elementals don't need to breathe.

Metal

Effects with the metal trait conjure or manipulate metal. Those that manipulate metal have no effect in an area without metal. Creatures with this trait consist primarily of metal or have a connection to magical metal.